Forge/ Team restricted zones

An intermediate knowledge forger here. Trying to create Team restricted zones. With my current knowledge. Placing down a Kill zone, soft or hard. I cannot figure out if there is a way for it to differentiate between teams.

For Example. I’m currently working on a dodgeball map, however instead of just having a giant gap between the 2 playing areas like In Reach’s version and have nades spawn on each side, I want it a more classic “run and hope you pick it up first style, with low spawn timers for more nades.” So I need to make it where the other team (that may or may not have a -Yoink- on the team) just run across and start beating down and ruining the game. So kill zones, that only effect a specific team, popped into my head. so if they cross a certain obvious plane, they will just die because they tried to be a jerk. Follow?

I don’t think there is a way to do that. But you could have a soft kill barrier between the areas, then a very small hard kill barrier in the middle of that soft kill. That way they get a warning and if they go way too far then they will insta die.

Thats not a bad idea. thanks for the alt. kudos

Trait Zones can be team-specific, so you can use one and set the movement speed to 0%.

But Kill Boundaries are bound to the entire game, it won’t be effected by it’s own team.