FORGE - Station Blocks don't line up??


I spent along time in forge on Reach and will be doing the same now on halo 4, love all the new functions, magnets, item duplication, Locking! etc.

But now to the point, i have tried to create a simple symmetrical map, using the unique station bits of Impact. They have strait tunnels, T intersections, X intersections, 45 degree corner, 90 degree corner and a selection of other bits that go with the set.


Loving the look of these bis i tried to make a simple square map using them and to my surprise, the blocks don’t, DO NOT, line up. I figured it was a mistake on my part so i went back, checked all my work, thrice over, but unfortunately it wasn’t my mistake.
Still not understanding how something like this could even happen, i decided to further test these blocks, connecting them in all manner of simple geometric shapes and after hours of testing, i found that certain blocks are to small in length and others to big, with very few of the blocks actually lining up at all.


I also noticed that Magneting two of these bits together, doesn’t “exactly” line them up perfect and they are also, some how, on different coordinate heights.

EG: If i put two blocks together, say a strait corridor and a T intersection, i can not put them at the exact same height using coordinates, One block is always a little high or a little lower.

EG2: If i grab these same to blocks, and using coordinates put them both at a height of 10.00, one block will be considerably higher then the other and i do mean considerably.


Now i will tell you about just a handful of the tests i did, i couldn’t possibly describe them all, I did do quite allot of testing.

Test 1: Using 3x 90 degree corner bits and one X intersection bit, theoretically i should be able to make a perfect square, but the X Intersection bit is to small, only being able to connect with one of the two parallel corner bits

Test 2: Just like the last test, i should be able to create a perfect square using the T intersection bit and 3x 90 degree corner bits, but guess what, the T intersection is to big, and not even completely centered with the parallel corners

Test 3: Same as before, our goal here is to make a square, but this time we will be using, 2x the four way X intersection bits and 2x the T intersection bits, can you guess whether of not it fit?, You guessed it, NOPE!

Test 4: Say you get a X intersection bit, and off every side you connect a T intersection bit, you then try to connect these T intersections with 90 degree corners, in essence, forming a larger square, surprise surprise it doesn’t fit


These are just a hand full of the more simple test i tried, that you might like to try yourself.
After all the test i have done, my conclusion is that the T intersection bit is to big, the smaller X Intersection bit is to small, were talking a small amount, but enough to make the hole set impossible to build with and the coordinate mapping for all the bits needs to be re-looked at, like i said two blocks at the same coordinate height should therefor be the same height.


Thanks 343 for the great game and the obvious improvements to forge, but even gods make mistakes, look at mankind for instance, so if you would be so kind as to fix Impacts set of station bits, I and forges everywhere would be most obliged.

I ran into the exact same realization yesterday, i was so devastated when i figured out that it wasn’t my error that caused it… i was sad.

Yeah, i know how you feel and when i found out… well, lets just say i was not to impressed, I love the bits they look great and if they worked how they were meant to, it would allow you to quickly build a unique map that is functional and looks good.