Forge Scripting Problems: 343 plz

I have been forging an infection map to be ready for the release of infection! Allot of scripts went into the map, some timed, some activated, etc. I ran into a GAME BREAKING problem… To “Alpha” test my map before infection comes out, I put on a random slayer game type with multiple rounds to test it and make sure everything worked normally. But I ran into a HUGE problem. All of my scripted events work, but only once. From round to round, the game does not reset them. They either stay activated every round for the rest of the whole game, or they no longer work. The scripts are only working with the whole match, not each round. I DID try to make certain events toggle on “Round start” but it still does not work.

When infection roles around, everyone is going to be having this problem… If anyone knows any solutions, please let me know. For now I’m converting my map to work with only 1 round, I guess for now that’s all I can do.

Check out the ForgeHub channel on YouTube and see if there are any videos there to help reset everything. It may be that you need an additional script to reset the objects/actions.

Thank you for your help.

I just wish there was an easier way, I can’t find anything on there.

At least you could probably edit the map. Every time I add in scripts on parallax I can’t move around or spawn anything. This is really annoying as I trying to make a scripted hangar for unsc vehicles and it infuriates me every time

Yeah, I tried to make a map once, the group button broke, so in honor of forge I made a new map called broken, using the broken mechanic everything is floating in weird spots and works okay as a parkour map, but works better for my game mode that 343i also broke… RIP

I’m having an issue where if I create an object and put script on it, then the object moves too far from its starting place and is deleted or despawned, then the object is gone, but the Budget Window still says the scripting is spent, like the object was deleted, but the script was not.

An example; I made a road. I put a car on the road. On the car, I placed 4 Scripts: 1 On Message Receive Alpha Spawn, 2 On Message Receive Bravo Offset X 500, 3 On Message Receive Charlie Offset X 500, 4 On Message Receive Delta Despawn. Now this worked GREAT at first. I used a Script brain with timers to run Alpha, Bravo, Charlie, Delta. So the car went 1,000 on X, Despawned, Respawned, then went again, over and over. Then I made it go Alpha, Bravo, Charlie, Bravo, Charlie, Delta. The Car spawned, went 2,000 on X, Despawned, and never came back. I even went into the Map Options and tried RESPAWN ALL OBJECTS, but it did not respawn the car, but the Budget still said 10 SCRIPTS (4 from the car, 6 from the Brain). I tried to DELETE ALL UNLOCKED (I am 100% sure the car was NOT locked), and it deleted EVERYTHING like it was supposed to, Budget said OBJECTS 0/1024, GROUPS 0/128, LIGHTMAP, COLLISION, PHYSICS, all 0%, but for Scripts, it was still at 4…

How do I get rid of the scripts, and how do make the car not disappear FOREVER?

I posted this a long while back but it seemed to get buried in the threads.

There was a script event; “On Round Start” that appears to be a duplicate of the “On Match Start”. I have tested this in numerous modes and settings. Pretty sure they just accidentally duplicated it in the coding, should be a rather easy fix if they are made aware of it.