So I’m using targets in scripting. On forge, it works perfectly fine. But in customs, they either delete or destroy themselves (I have them set to play a sound when destroyed/deleted)
They are set to move up by 3 units when a player enters a zone alongside a panel prop that moves with them the same distance. When the player shoots at the panel, they shoot the target causing the panel to go back down by reset position.
I also have a tower that respawns and resets all targets and panels.