So I’m here to see if anyone has any idea why my scripting is acting weird. The maps I have created works like a gun range, Targets in set of sequences appears allowing players to shoot the targets. My issue is; At first the scripting works as intended; Targets go up, then go back down. However, after a time times of repeating a sequence the script bugs out and they just start flying upwards without a care in the world. Even ignoring the Position/Rotation Reset script. The script regarding timing is given enough time to react to the speed at which the brains of the script push the game forwards. as of right now i"m not sure what’s causing this issue. IDK if it’s even just a Halo 5 bug.
My Scripting:
(All Interrupt Scripts are off. To prevent Repeating triggers)
(Local is off)
(All objects are set to phased.)
(Each Target should reset after each movement it does.)
- Targets:
-
Destroyed/Despawn - Score Change - 1 Increment (Activator Team) - On message received (Channel) Position Movement - 85 - Wait (5 Seconds) Position Reset.2. Script Brain 1(Note there are 3 script brains running these main scripts)
-
Round: Start - wait (10 Seconds) - Sound play (Objective Ready) - wait (5 Seconds) - Round Time (30 Seconds) Send message Alpha3. Script Brain 2
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Round Time (40 Seconds) Send message Alpha ; Send message Bravo.4. and so forth…
Anyway that’s to give you an idea how it works. I get up to like 20 targets working fine then it starts to bug out. My goal was to have 40 targets. Anyway if anyone has any idea’s I’d appreciate it. I’m wondering if I just need to allow more time between each reset. Not sure if that’s triggering it.