Forge Script is not working.

So I made a prefab of an autopilot Pelican and it worked perfectly in forge so I added it into an infection map I was working on. To my surprise instead of flying the pelicans just fell straight down. If I turned on spawned in vehicles in the settings for the gamemmode it would fly for a short time then despawn and repeat. And if I have that turned on I actually lose a scripted door I made as a “safe zone”. Any help on getting this to work.

If it’s falling change its physics. (Phased)
Lose the door? Like gone or door doesn’t work.

Is it something people get into and it moves on its own…?
Door closes etc…

(Even though pelican doors can stay open in flight)
Have the closed door scripted to on match start despawn, before welding.
And the open door isn’t part of the group.

When the channel that starts the pelican is activated.

Make the closed door on message received “alpha” /spawn.
And the open door , on message received despawn.

Simple but sometimes it helps glitchy objects.

So the script for the pelican runs off a timer so it has no activation except when the game starts. It doesn’t use alphas or anything to control it. Just timer and velocity.

> 2533274983213185;2:
> If it’s falling change its physics. (Phased)
> Lose the door? Like gone or door doesn’t work.
>
> Is it something people get into and it moves on its own…?
> Door closes etc…
>
> (Even though pelican doors can stay open in flight)
> Have the closed door scripted to on match start despawn, before welding.
> And the open door isn’t part of the group.
>
> When the channel that starts the pelican is activated.
>
> Make the closed door on message received “alpha” /spawn.
> And the open door , on message received despawn.
>
> Simple but sometimes it helps glitchy objects.

So I checked the files and it is set to normal physics and it works perfectly in forge even with the door still. So Maybe it’s the script.

Condition: Timer Check
Initial :0.00
Repeat: 0.10
Action 1
Velocity Set: X-95.50
y- 0
Z-0

Physics Normal
On exit with map it is set to des[awn and respawn in 13 seconds in it’s original point.

Does the banshee have to be in there?
It might be why it stops early, looks like the banshee explodes.

If the map is saved, I can look at it.

The banshee explodes so it can respawn after it leaves the map but during the game. Like it’s a loop during the game. The map is shared.

https://www.halowaypoint.com/en-ca/games/halo-5-guardians/xbox-one/forge-object-groups?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Phantomhive1875#ugc_halo-5-guardians_xbox-one_ForgeObjectGroup_Phantomhive1875_4c959af5-5e25-46a5-91c4-88db6d189b2a