I don’t know if this is a common problem because I have not seen anyone ells say anything about it. Whenever I use rotation snap to get anything in to position(lets use a wall here), if I’m putting it on the ground then I’ll put the rotation snap to 90 degrees and make the wall horizontal, now I want to rotate it to fit how I want it, I take it off of 90 degrees and then the wall acts as though I did not use RS to make the original rotation so it slants. Really really annoying. Makes me rotate things the old way almost all the time. Pleas fix this, once you do a rotation with RS it should lock, not reset when you take it off rotation snap or switch the rotation snap.
I found I way around this I can’t remember it, but I remember doing something would keep it from slanting slightly.
> I found I way around this I can’t remember it, but I remember doing something would keep it from slanting slightly.
Lol. Well if you remember then feel free to post it.
Let go of the object, and then disable the snap. Not that difficult, really. :\
As for issues with very large pieces shifting very slightly after you reload the map in Customs or Forge, that is not an issue with Rotation Snap but rather with the file format that Forge uses. There is no fix; all you can do is place the objects in such a manner as to make the shift hard to notice.
ya it happens but people aren’t bothered about it much…
I think this is one of the most common problems with Reach forge so I think there is a good chance this is the last we will see of it.
Yeah…I think some of us do that…like me…and it stilll gets screwwed up. I generally just keep fixing it.
A much more significant problem for me is that when you grab a large object at the corner and then slightly rotate it, even accidentally, your perspective changes dramatically - you are snapped close to the center of the object. This can cause you to go outside Forge World (e.g,. between the Quarry and the Coliseum) and die. Along this same problem, when you merge a block into the ground (for example) there comes a point where your perspective merges toward the intersection until it cannot go further then it bounces back out. All of this perspective changing needs to stop. No matter where I grab a block or where I move it, my perspective should never change relative to the center of the block. My position should only move with the center of the block and my orientation should never change. So if the block rotates and the corner goes out of view, that is fine. It would be far less distracting and frustrating. I understand why this would be difficult to implement, but it sure would go a long way making forging much easier with large blocks.
> A much more significant problem for me is that when you grab a large object at the corner and then slightly rotate it, even accidentally, your perspective changes dramatically - you are snapped close to the center of the object. This can cause you to go outside Forge World (e.g,. between the Quarry and the Coliseum) and die. Along this same problem, when you merge a block into the ground (for example) there comes a point where your perspective merges toward the intersection until it cannot go further then it bounces back out. All of this perspective changing needs to stop. No matter where I grab a block or where I move it, my perspective should never change relative to the center of the block. My position should only move with the center of the block and my orientation should never change. So if the block rotates and the corner goes out of view, that is fine. It would be far less distracting and frustrating. I understand why this would be difficult to implement, but it sure would go a long way making forging much easier with large blocks.
This is a very big problem that I find as well. The resetting camera position when rotating object problem and the Rotation Snap problem should be fixed either in an update for Reach or never seen again starting with Forge 3.0.
I’m told that the camera reset on rotation occurs because you can rotate around points not at the object’s center if using Edit Coordinates. I haven’t confirmed that, but if it is true, then that would mean that the only way to rotate an object relative to its own center of gravity would be via the camera reset.
I find it much more annoying that you can die if you rotate an object when rotation snap is on. Happened to me a few times when rotating large objects (e.g. walkway cover) while close to the ground. I got literally pushed into the ground and was killed by the guardians.