Anyone who has tried to build a terrain map in Reach’s Forge can attest to how annoying it is to have to build your entire map on a 5 degree rotational snap. The terrain you want to build your map on may not always align properly with the coordinate plane.
Which is why I propose that 343 allows us to rotate the game’s coordinate axes themselves making it possible to build on any terrain while also enjoying the benefits of features like rotation snap and the coordinate system.
It’s just a small thing, I know, but I feel it would make a Forger’s job a lot easier.
> Anyone who has tried to build a terrain map in Reach’s Forge can attest to how annoying it is to have to build your 5 degree rotational snap. The terrain you want to build your map on may not always align properly with the coordinate plane.
>
> Which is why I propose that 343 allows us to rotate the game’s coordinate axes themselves making it possible to build on any terrain while also enjoying the benefits of features like rotation snap and the coordinate system.
>
> Thoughts? Ideas? Objections?
I agree. Soooo many good ideas gone down the drain because I couldnt get that -Yoink-ing peice to work!
Now, thats solvable by going into “No lock” or whatever its called and then do edit coordinates, but it takes forever.
> > Anyone who has tried to build a terrain map in Reach’s Forge can attest to how annoying it is to have to build your 5 degree rotational snap. The terrain you want to build your map on may not always align properly with the coordinate plane.
> >
> > Which is why I propose that 343 allows us to rotate the game’s coordinate axes themselves making it possible to build on any terrain while also enjoying the benefits of features like rotation snap and the coordinate system.
> >
> > Thoughts? Ideas? Objections?
>
> I agree. Soooo many good ideas gone down the drain because I couldnt get that -Yoink-ing peice to work!
>
> Now, thats solvable by going into “No lock” or whatever its called and then do edit coordinates, but it takes forever.
Well, I’m not exactly sure how Forge saves its maps into files, but this could end up increasing loading times or worse it could introduce some file saving bugs even more annoying than the ones we had in Reach.
Nothing a correct implementation and some testing couldn’t fix though, right?