Because the systems are more complex. The data is too large to be (expected to be) hosted clientside now, and there are a myriad of security checks it all goes through.
Times have changed.
Because the systems are more complex. The data is too large to be (expected to be) hosted clientside now, and there are a myriad of security checks it all goes through.
Times have changed.
Yikes⌠![]()
The bar really shouldnât be set this low. The Academy works offline. Forge should, too.
Iâm cautiously optimistic. Letâs keep reading.
More or less⌠kind of. Not really though. Iâm asking for a live service game that has major content creation tools that can be used entirely offline on a local machine.
Yes⌠I donât know how you think this is some kind of âgotcha.â Software is code? Color me shocked.
They can do it, they wonât. Why? Because Forge is a tool that runs in Halo Infinite, it is not a standalone editor like Starcraft 2. Because Forge runs in Halo Infinite (as Forge has always done), which requires a connection to the service, literally anyone with two brain cells should have expected Forge to therefor require an internet connection.
What youâre really asking: âWhy didnât they buck the trend of having Forge run within Halo and create an entirely separate client for Forge?â
Answer: Because thatâs stupid and a huge waste of money and time to appease like, 4 people on the forum whereas everyone else whoâs going to be using Forge will be doing it on a computer with an internet connection.
Halo reach forge and halo 3 forge could do a lot of stuff. Only major things i see that this forge can do that those couldnât is certain ambient effects and scripting.
I dunno man. I just think itâs stupid that you canât even opt in to download the assets so you can work it offline if you do have the resources. Iâm tired of stupid things like people getting kicked out of forge because they were idling. I donât think anyone expected to be consuming server resources by messing around in forge.
Thereâs just no options.
maybe theyâll âfixâ that in an update.
If you actually think this Forge isnât more capable youâre honestly lying to yourself.
Nah, you know what should work offline? Training mode.
Needs to be fixed ASAP. What an oversightâŚ
Imagine getting kicked out of Word, Excel or UEd
You should be able to AFK in forge and customs. Especially when its your own lobby.
Everything?
Darn. That was my next guess.
How in the world do you type??? I canât change any values in forge such as receiving channels etc. Even in the node graph, I canât edit add numerical values to any variables, and Iâm basically stuck because the game wonât let me type in any of the fields except for object names!
This isnât a game breaking bug. In game dev terms, this has a very easy workaround: Donât go afk.
Or donât have idle-kick in forge. Thereâs no reason for it, and considering it never existed in any of the previous halos, players arenât expecting it. You arenât going to let down your scenery assets and lose the match by going AFK. Sometime you have to pause the game and tend to RL events for a few minutes. You shouldnât have to tape down your analog stick so you donât get kicked.
Does Bungieâs Destiny 2 have an offline mode?
Is Destiny Halo 3 or Halo Reach? If not, then your question is irrelevant. Ye
ah it means that Iâm smart enough to know that a live service game usually doesnât have an offline component.
Except for the fact that you can play custom games offlineâŚ
Attacking someone because thay want a off line Forge like the older Halo games is beyond toxic.
Well there is a reason: If the players are idling in Forge and theyâre connected to a server, that costs money. Every second theyâre in there, theyâre costing money.
That said the number of players idling in Forge is probably negligible and simply not kicking idle players in Forge should be fine.
Well⌠No. The guy implied that the difference between Bungie and 343 is that Bungie is benevolent and runs offline content whereas 343 doesnât. Hence why I asked the question.
Oh yeah? Because I just disabled my internet connection and tried to start an offline custom game and the game requires me to be actively connected to the Halo Infinite service. It pushes an error telling me I need to be able to connect to the Halo Infinite service to start a custom game offline.
I have been waiting for Forge for a long time. I donât play a lot of Infinite largely because the matchmaking system thinks I am semi-pro most of the time and I get curbed stomped which is not fun at all. Plus the extreme long periods between content updates make playing Infinite an experience I mostly just avoid. Forge was going to change that because I do love creating maps, but my internet isnât the best so to have to be online to use this feature is a disappointment.
I feel that this game overreached and is just an all around subpar game that continues to struggle even after 6 years of development. KISS (Keep it Simple Stupid) I hope for some patch to make Forge an offline option but I wonât hold my breath.
Dear goodness, thatâs one of the strangest things they could do. Kicking someone out for inactivity on a completely solo task with the Forge tool⌠My guess is it has something to do with being online, and they donât want to devote bandwidth to people who are just sitting there and end up with 100+ people in Forge and leaving it on all day, but really, thatâs just indecent to kick people out. Thanks for the heads up! My brother loves Forge, so Iâll let him know about saving often!
âVolumesâ? I think it just means he doesnât care. (That and what he said about knowing that live service games are normally online all the time.) I think it would be better to have it accessible offline, but your high level of rage regarding this issue is what speaks volumes.
In other news, I think the original purpose of this topic has been lost by this point. Being offline is probably a decent solution to being kicked from a personal Forge session. Simply not kicking people from Forge would also be a decent solution. Maybe also have an auto-save every x minutes, an auto-save that would be in a second slot (most games have an auto-save these days for good reason). Reason for a 2nd slot auto-save would be so you can reload your main in-progress map in case you didnât like whatever you forged in the last 30 min. that was auto-saved.
Noooo! You dont understand we NEED to make previously accessible offline features incomprehensible & online only! That way we can shut down forge completely in the future when we stop supporting the game & force people to switch to our next product!
I think Forge is likely doing a lot of server side stuff for some reason
THANK YOU for saying this part! Its not so much that I regularly want to Forge offline that Iâm against online-only, its that making it online only makes access to the game completely up to the developerâs whims. I can still play pretty much all of Halo 3 and Reach to this day even though the servers are offline (of course number of players in MP is limited). The instant servers are shut down for Infinite the game is effectively gone, even elements like Forge which can still be fun even single player.
Yeah, thereâs no reason for this. Also, the assets are all stored locally. Itâs a 10 GB download. Thereâs no reason you shouldnât be able to forge offline.