Forge PSA: You can be kicked from a personal Forge session for being AFK, so save regularly

Because the systems are more complex. The data is too large to be (expected to be) hosted clientside now, and there are a myriad of security checks it all goes through.

Times have changed.

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Yikes… :grimacing:

The bar really shouldn’t be set this low. The Academy works offline. Forge should, too.

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I’m cautiously optimistic. Let’s keep reading.

More or less… kind of. Not really though. I’m asking for a live service game that has major content creation tools that can be used entirely offline on a local machine.

Yes… I don’t know how you think this is some kind of “gotcha.” Software is code? Color me shocked.

They can do it, they won’t. Why? Because Forge is a tool that runs in Halo Infinite, it is not a standalone editor like Starcraft 2. Because Forge runs in Halo Infinite (as Forge has always done), which requires a connection to the service, literally anyone with two brain cells should have expected Forge to therefor require an internet connection.

What you’re really asking: “Why didn’t they buck the trend of having Forge run within Halo and create an entirely separate client for Forge?”

Answer: Because that’s stupid and a huge waste of money and time to appease like, 4 people on the forum whereas everyone else who’s going to be using Forge will be doing it on a computer with an internet connection.

Halo reach forge and halo 3 forge could do a lot of stuff. Only major things i see that this forge can do that those couldn’t is certain ambient effects and scripting.

I dunno man. I just think it’s stupid that you can’t even opt in to download the assets so you can work it offline if you do have the resources. I’m tired of stupid things like people getting kicked out of forge because they were idling. I don’t think anyone expected to be consuming server resources by messing around in forge.

There’s just no options.

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maybe they’ll ‘fix’ that in an update.

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If you actually think this Forge isn’t more capable you’re honestly lying to yourself.

Nah, you know what should work offline? Training mode.

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Needs to be fixed ASAP. What an oversight…

Imagine getting kicked out of Word, Excel or UEd

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You should be able to AFK in forge and customs. Especially when its your own lobby.

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Everything?

Darn. That was my next guess.

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How in the world do you type??? I can’t change any values in forge such as receiving channels etc. Even in the node graph, I can’t edit add numerical values to any variables, and I’m basically stuck because the game won’t let me type in any of the fields except for object names!

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This isn’t a game breaking bug. In game dev terms, this has a very easy workaround: Don’t go afk.

Or don’t have idle-kick in forge. There’s no reason for it, and considering it never existed in any of the previous halos, players aren’t expecting it. You aren’t going to let down your scenery assets and lose the match by going AFK. Sometime you have to pause the game and tend to RL events for a few minutes. You shouldn’t have to tape down your analog stick so you don’t get kicked.

Does Bungie’s Destiny 2 have an offline mode?

Is Destiny Halo 3 or Halo Reach? If not, then your question is irrelevant. Ye

ah it means that I’m smart enough to know that a live service game usually doesn’t have an offline component.

Except for the fact that you can play custom games offline…

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Attacking someone because thay want a off line Forge like the older Halo games is beyond toxic.

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Well there is a reason: If the players are idling in Forge and they’re connected to a server, that costs money. Every second they’re in there, they’re costing money.

That said the number of players idling in Forge is probably negligible and simply not kicking idle players in Forge should be fine.

Well… No. The guy implied that the difference between Bungie and 343 is that Bungie is benevolent and runs offline content whereas 343 doesn’t. Hence why I asked the question.

Oh yeah? Because I just disabled my internet connection and tried to start an offline custom game and the game requires me to be actively connected to the Halo Infinite service. It pushes an error telling me I need to be able to connect to the Halo Infinite service to start a custom game offline.

I have been waiting for Forge for a long time. I don’t play a lot of Infinite largely because the matchmaking system thinks I am semi-pro most of the time and I get curbed stomped which is not fun at all. Plus the extreme long periods between content updates make playing Infinite an experience I mostly just avoid. Forge was going to change that because I do love creating maps, but my internet isn’t the best so to have to be online to use this feature is a disappointment.

I feel that this game overreached and is just an all around subpar game that continues to struggle even after 6 years of development. KISS (Keep it Simple Stupid) I hope for some patch to make Forge an offline option but I won’t hold my breath.

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Dear goodness, that’s one of the strangest things they could do. Kicking someone out for inactivity on a completely solo task with the Forge tool… My guess is it has something to do with being online, and they don’t want to devote bandwidth to people who are just sitting there and end up with 100+ people in Forge and leaving it on all day, but really, that’s just indecent to kick people out. Thanks for the heads up! My brother loves Forge, so I’ll let him know about saving often!

“Volumes”? I think it just means he doesn’t care. (That and what he said about knowing that live service games are normally online all the time.) I think it would be better to have it accessible offline, but your high level of rage regarding this issue is what speaks volumes.

In other news, I think the original purpose of this topic has been lost by this point. Being offline is probably a decent solution to being kicked from a personal Forge session. Simply not kicking people from Forge would also be a decent solution. Maybe also have an auto-save every x minutes, an auto-save that would be in a second slot (most games have an auto-save these days for good reason). Reason for a 2nd slot auto-save would be so you can reload your main in-progress map in case you didn’t like whatever you forged in the last 30 min. that was auto-saved.

Noooo! You dont understand we NEED to make previously accessible offline features incomprehensible & online only! That way we can shut down forge completely in the future when we stop supporting the game & force people to switch to our next product!

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I think Forge is likely doing a lot of server side stuff for some reason

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THANK YOU for saying this part! Its not so much that I regularly want to Forge offline that I’m against online-only, its that making it online only makes access to the game completely up to the developer’s whims. I can still play pretty much all of Halo 3 and Reach to this day even though the servers are offline (of course number of players in MP is limited). The instant servers are shut down for Infinite the game is effectively gone, even elements like Forge which can still be fun even single player.

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Yeah, there’s no reason for this. Also, the assets are all stored locally. It’s a 10 GB download. There’s no reason you shouldn’t be able to forge offline.

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