A buddy of mine just lost a map he spent an hour making in Forge because the game kicked him while he went to eat dinner. Make sure to save your creations regularly until this gets patched.
I get that Forge is still in a beta status and that it’s only been out for a few hours, but this is a massive oversight. I really hope 343 irons out some of these issues quickly.
These two clauses aren’t congruent. This is explicitly what a beta is for. You can run all the functionality test cases you want to verify acceptance criteria, but inevitably every piece of beta software has issues like this that don’t surface until thousands of end users get their hands on it.
Here’s a joke to explain it better:
A QA engineer walks into a bar. He orders 1 beer. He orders 99 beers. He orders -1 beer. He orders “!insert text here” beers. He opens and closes a tab. He orders one of each different type of beer. Everything is fine.
The first customer walks in and asks the bartender where the bathroom is; the bar catches on fire.
Jesus Christ you just run from thread to thread saying the exact same thing about using Forge offline. No one cares except for you. Halo Infinite multiplayer is online only. It’s been that way since day one. If you thought they were going to make an offline component that allowed users to potentially break everything client side and then upload it online, then lol.
Cope? Seethe? I’m pointing out that you were literally the only person in the world who thought for half a second that an online only application that requires you to connect to a service before you can interact with anything would somehow have an offline component.
Halo had offline Forge when it was being made by Bungie. Now that 343 is making it, that luxury is gone. The fact that you’re not angry about that speaks volumes.
Alpha testing is usually where major issues like this are ironed out. It’s not fair to everyday players to expect them with game-breaking bugs. You have to draw a line somewhere with the “it’s just a beta” excuse.
Well, yes and no. Because there was an Alpha, and it sounds like during that Alpha, this issue didn’t surface from the Alpha testers (granted, they probably weren’t spending a lot of time afk and possibly never saw the issue, or they saved often enough for it to have not been a problem).
This isn’t a game breaking bug. In game dev terms, this has a very easy workaround: Don’t go afk. Now I know that’s not satisfying, but when you’re classifying bugs, one of the things you look for is how frequently the end user is going to run into the issue, and so long as you’re using Forge as intended, you’ll never actually repro the issue.
So while it is a severe issue, it isn’t by definition game-breaking (what game devs would call a Blocker).
Does Bungie’s Destiny 2 have an offline mode?
Yeah it means that I’m smart enough to know that a live service game usually doesn’t have an offline component.
There’s no reason to expect that a live service game would be online only? Literally no reason at all to think that when a live service game gets an update that the update won’t contain offline content? There’s actually ZERO context clues that would let a halfway intelligent person know not to expect a major live service feature to only be online?
Wait wait wait… Can you give me like, 5 live service games that have major offline components released in say the last five years? I’m genuinely curious.
That’s actually not even remotely related to why Forge would need to be online only, but this sentence is indeed correct.
My head just slammed into the desk. Starcraft 2 wasn’t launched as a live service game. It was a single purchase game that had two expansion packs and it forced an online connection as a clumsy DRM attempt. It wasn’t until long after Legacy of the Void that they tried to transition into a live service game (courtesy of Activision’s initiatives) when they added the co-op mode with unlockable heroes, and it was a dud so they stopped.
Edit: Correction - The Co-op mode launched with Legacy of the Void and then they started releasing MTX characters.
And then when you read the following sentences you realized how silly your post was to claim that Starcraft 2 was a live service game. Hence why you shut your mouth and didn’t comment further.
nah, the rest of your paragraph was WHY the first sentence felt good to read. You hear, “It’s a live service” and you use it to justify the dumbest of decisions a company can make. “Because they say so.”
SC2 wasn’t sold as live service, but they still had community modes people built offline and played online. If halo CAN’T do that, i have no praise for their skill. If they WON’T do that, I have no praise for their decisions.
…Are you literally not understanding what I’m saying? I’m asking for a live service game, and now you’re saying “Starcraft II wasn’t live service, but it had an offline toolset.”
We’re talking about live service games here, bud. Go ahead and try again. Answer my question and let’s see some live service games.
You’re asking me to name companies that sell their product as ‘live service’ who allow download of assets to local servers for creation of game modes and the like.
“Live service games” are just games. They’re code. Either 343 can’t do it, or they won’t.