Forge problems

Why does 343 Industries not focus on the the problems on Forge?
Because here are my problems…

1 Not enough small objects

2 No still water effects

3 Can’t move prefabs in that you made or downloaded in the content browser(like when you rename a old prefab and it gets moved to the top, but you don’t want it to be at the top you can move it)

4 No “Folders” to hold a curtain type of prefabs in a separate place

5 Why can’t the prefab menu be a long list? or make it optional between list and pages

6 Some kind of bounding box for prefabs before you spawn them in

7 No snow FX

8 No real Jungle Canvas
Or a City Canvas
9 Some prefabs get glitches after being grouped because rarely it would be grouped with another random group on the map, making impossible to spawn in

10 Scripting is still broken (movement and despawn scripts)

11 FX limt is too easy to break and when it does it “overloads” the game

12 Should delete maps on Forge, like, Basin, and any othe BTB map, not many people use those maps unless they can’t make their own

13 Why does a Pheaton have “fire” FX but it’s not a FX you can spawn in (when you critically damage a Pheaton it “burns” with an Promthean fire could that be an FX?)

14 delete things like lockers, so many Phantom parts and the crab. I never saw a use for the crab unlike the whale.

1&2 : 343 has pretty much run out of memory/space for the game so they can’t really add more to it, stuck with what you got for now but the forge team 100% pays attention to requests on Twitter

3 : Not sure what you mean

4 : Folders would be appreciated by many for maps, game modes, and prefabs

5 : You should be able to see how many Bookmarks a prefab has by navigating to the FIle Browser section of the creator on halowaypoint, I don’t think you can in game but I don’t mess with prefabs very much. Content Creators, like myself, can’t stand it when people Download (Save As) our content as opposed to Bookmarking it. Please don’t ever Download or Save As something that someone else made.

6 : That would be nice

7&8 : see response to 1&2

9 : Forging with multiple players has always been problematic. In Halo 5 it’s the least problematic that it’s ever been, so they’re doing something right.

10 : This is the main reason that I quit forging and lost hope for the future of this game.

11 : I haven’t had a problem with this, though some objects are unusually taxing on the game

12 : What does that have to do with forge?

13 : Don’t know what you’re talking about