> whether it’s possible or not is irrelevant. The point is, what would making all the Forge maps into one big one in Halo 5 do for Forging? Besides being able to walk through it starry-eyed, what would it allow that the current system doesn’t?
Well I for one would like to see Race back as an actual game type and large, awesome race tracks.
Air Invasions (also another gametype I want back, but I’ll take Spartan vs Elite Dominion) from an outpost on the Pillar to Island.
Shared textures would allow a lot more space for Forge items in the budget, and perhaps even weather, time of day changes or literal Floodification of the area. Those texture packs I was talking about for the Forge items could actually be applied to the entire map, reloaded or changed as needed allowing themes such as “UNSC”, “Covenant”, “Forrunner”, “Flood”, “Nature”, “Neon”, “Wacky” and imagine if each of these came with a different skybox. But sense it’s all the same collision detection, barriers, etc just texture change it would be mutable. Modders will tell you that if you have the artistic skills (and game companies do) a retexture is the easiest thing to do. There’s videos on You Tube of people retexturing Reach even (which I won’t link due to Terms of Use.) If people on the 360, without a Dev kit, having to go without the source code can do that, then what excuse do a bunch of pros, with the Dev kit, Microsoft money behind them instead of against them, working with the source code, on the Xbone have?
Add in the fact that if you give the Forgers something they will make it worthwhile, and the outcry for a Forge World like map that happened shortly after 4’s launch, they could either try to make more smaller Forgeable spaces which people didn’t like, or go the huge honkin Forgeable space, which when they provided they saw a sizable jump in population.
You ask what a huge Forge area would give, and I ask why would you give an artist the smallest canvas possible?