After a while of googling I couldn’t find anything related to this bug.
So, I created a map in forge (on Tidal) and I used large primitive block pieces as floor. The floor in forge was silky smooth but when I load the map in customs the pieces have become all wonky and disoriented. They seem like their actual places/coordinates haven’t changed but their orientation/angles has changed making the floor really rough. And the only pieces affected are the primitive pieces.
Does anyone know a fix for such a problem? I’ve made many maps before but this bug has never occurred before…
I’ve heard of something similar; the pieces look perfectly fine in Forge, but are disoriented in Customs. In that case, offset the parts in Forge to compensate for the errors while the map is played in Customs.
Something like this happened to me when I was making a vent system. You could travel through it perfectly in forge but in customs there was one vent that you could never go through. Since it never worked we had to completely scrap the idea.