I was designing a forge map on erosion, and ran out of pieces. I was making an oil rig type map - making good use of the lake with the map above it and pipes going down and throughout the map. My map was going to be small, comparable to haven in size if not smaller. My map was going to be great - until I ran out of pieces. Not even halfway done with a very small symmetrical map, and my blocks along with my doors, windows, and walls are depleted. Surely forge can fit more objects than this, a half of a small map, right? My budget is about a quarter, so the full map would be about a half - no problem.
I am able to offer a solution. How about in the other pallets we do not use objects, such as buildings, we can transfer those numbers to other categories we’ll actually use? For example, say you have 1 category with 50 pieces and 50 in another. However you don’t use any in the second one. Transfer the number you can build to 100 in the first one you’re using while having 0 left to build in the other one not bein used. This would allow me and other forgers in similar situations to build better maps and no lag would happen because the numbers would even out.
