Well guys, it’s been about a month and a half now and we’re still running into glaring issues with forge. One major reoccuring issue that I’ve noticed comes disguised as a connection issue where players start black screening uncontrollably or get booted from the game immediately. One would think at first glance that it’s just a bad connection, but after having ran several solid custom lobbies lasting several hours a piece, I’ve realized this issue only crops up with certain forge maps. These certain maps in particular happen to have this issue practically every time too, which further hints its something specific to them. What could it be?
Object count.
Yes, object count.
We were all so happy when the budget system was done away with, only to learn that we’re stuck with a hard object count limit of 650. Worse yet, spawn points and objectives counted towards that limit. Now, it appears even worse. That limit of 650 is a lie. While I can speak for sure as to what the actual limit is, I can confidently say that breaking 600 objects will cause players to be kicked from the match when the map is played in customs. Frankly, I’m worried that breaking 550 objects may cause this issue to arise. It gets even worse still with maps intended for higher player counts, as with every additional player in the game the more likely the problem will occur. Sadly, this all but ruins forge for anything outside of 4v4 map designs as BTB designs are gimped to require ridiculously low object counts in order for the map to load properly.
Hopefully this issue will get addressed in a future patch. It needs to be fixed. As it stands, we have reached a point where despite the vast improvements to forge, we’re worse off than in H4 or even Reach due to these object limitations.