Forge Object Budget - what to expect

So, the Thread Title is pretty straight forward.

Note: I somehow managed to mess up the Poll. Please ignore the question in the choices, that should’ve been above the Poll :sweat_smile:

  • What will be the Limit?
  • 1.500-3.500
  • 3.600-7.000
  • 7.100-9.900
  • More than 10.000

0 voters

We had a Object Limit of 1600 in Halo 5 - at least on Paper. The closer you got the Limit, the more Bugs & Framerate Drops appeared and Objects in the Distance would start to vanish. 1400-1500 was a more safe Bet.

If I’m not mistaken, talking about Leaks is not allowed here. So please keep that in mind.
I’m not an expert in terms of Technical Limitations and I’ll admit that. I really hope that the Series X or a decent PC can benefit from more Objects, if that makes a difference.

As someone who is familiar with Objects, Scripts etc. and how much it takes to build a decent looking Map, I really hope that the Object Limit this time around is over 10k.

1600 was a totally acceptable number for it’s time in H5 and good Maps & Custom Games came out of it - but just thinking about the Stuff you could do with 10k+ objects will be on a whole new level.

Of course we don’t know if Object Scaling (especially on regular Blocks) is a thing in Halo Infinite’s Forge - if so, the number wouldn’t need to be that high.

2 Likes

It’s hard to know as there may be a cap if they want every map to run on the worst hardware, OG X1.

3 Likes

Hopefully they will have the ability to scale objects. That would help a lot with budgets.

2 Likes

We will be lucky if there is enough budget to make the maps we currently have, which are very basic. I wouldn’t be shocked if the limit isn’t the issue, but the stability is extremely low. I imagine based on Infinite being how it has been, you’ll randomly crash and lose your save, possibly often

2 Likes

That would be a nightmare scenario for everyone if not addressed, if this ends up happening anyways.

1 Like

Even if it is addressed, BTB took 3 months to fix, and there is not a word on fixing the current crashing and desync issues. They keep hosting HCS regardless to these happening. If Forge has issues, you can bet it won’t get fixed for 6 months.

Exactly why its a nightmare scenario.

Knowing that, I’d probably safe the Progress I’ve made every minute.
Happened to me a few times in H5 (especially when your Scripting goes wrong)

Based on Campaign saves corrupting and loading quick saves also corrupting, loading the wrong location and mission, missing collected items, I imagine even saving every minute won’t guarantee your safety

1 Like

Can’t wait for Forge. If it improves on what we got for Halo 5 it is going to be awesome.

As for the actual budget. Don’t know.

Seeing as it’s been developed in conjunction with the new engine I would imagine it will have a bigger budget. Or at the very least cope better with a maximum budget of objects.

But it’s the scripting that I’m looking forward to the most.

I need some games for our group to play. We have a wide range of skills so I need some ability to apply handicaps. Hopefully Infinite gives me the tools I need.

And I would love to set up a game where we can have uneven numbers. eg. 5 v 4, but only have 4 v 4 on the field (the extra player is rotated in on each death).

2 Likes

3000 - 10000
Real world money. Per map.

Didn’t you see the leak? It’s over 2000 pieces now

Now that you said that, I can see that actually happening, and I can see how a hell of a lot of players are going to be really pissed off.

The only way I see dealing with this is to save more offer then we normally would. The game has only crashed on me one time, but then again I don’t play as often as some do. The thing is, the game crashes a lot for some players.

Exactly - especially in terms of regular Blocks. If I’m not mistaken the largest Block in Halo 5 was 128M. So, just by building simple Bases / Towers you had to waste hundreds of Objects. Making things pretty was impossible, at least on BTB Maps.

It would really help so much if you could lengthen simple Blocks.

1 Like

unlimited. you will be able to recycle your budget if youre creative enough and if 334 allows light building scripts in game. there might even be a feature where you load seamlessly from map to map. for example, you get in an elevator and when you get out, you are on a completely different map that loaded in when you were in the elevator. If the game has this, people could probably create a full campaign

1 Like

Inb4 NFT Forge maps. Oh boy, that’ll be a real doozy.

Yall really think we’re getting forge this year?
Now that’s hilarious. Some 343 dev is in his chair, reading this post like “Lmao if they only knew”.

3 Likes

Considering how bare bones the current maps are, I’d be surprised if its much bigger than Halo 5’s budget. I’ll even be surprised if Forge mode works on day 1 considering that cuatoms still barely work 3 months later.

I remember the days in Halo: Reach when people would mod maps to contain like 1,000 of each item or something like that. It was wild but it was also super buggy and laggy.

Forge is something that has come a long way and it just gets better and better each time. With Halo 5’s technical limitations being what they were, I’m hoping that Infinite’s Forge takes the leap where the previous games took mere steps.

Mind you, I won’t be disappointed if it’s only a slight step up from 5 seeing as I don’t have the patience to Forge (lots of ideas, the patience of a typical ADHD person lol). But I always love seeing what creations the Forge community comes up with.

2 Likes

The info is already out there. Though it could always be subject to change.