Forge Node Graph: Player and Jump?

How do you reference your player as an object?
Is there an event for the input-based action of Jump vs Airborne?

Players are objects.

You get the context directly from the event. eg. “Killed Player” from On Death Event. Or simply as an “Object”. eg. On Entered for an Area Monitor.

With the latter you can check if the Object is a Player with “Get Is Player”.

Also in Player nodes is “Get is Airborne”. Not sure if that’s just jumping though.

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