Forge needs...well a lot of things

OK so I’ve been equal parts playing forge and browsing the forums since yesterday’s update went live. I wanted to give it some time to sink in in order to form a solid opinion about it. I have to say I’m super divided almost straight down the middle. While there are definitely a lot of improvements there are some drawbacks as well. Most people complaining about the controls do have a point 343. They’re not exactly what you would call intuitive. I can see the reasoning behind changing them but why isn’t there any way to remap the buttons? One control scheme is supposed to work for everyone? I tried to fix it with the Xbox easy access thing but that doesn’t really work with all the different contextual commands. We need a way to remap and fully customize within the game. So here’s a handy list I made to keep it organized.

  1. Instead of having us hold the left or right trigger to manipulate peices add an option for toggling it. Example: Right trigger could activate object editing then right stick rotates and left stick moves. Frees up the left trigger for something else useful…I know Boost! Take it off L3.
  2. Rotation gimbal is messed up and changes its orientation from one operation to the next. It’s only showing 2 axis, have to go into menu for the third. Perhaps due to using a controller instead of a mouse and keyboard? Why not allow the forger to constrict which axis they edit in real time.
  3. Is there any chance to expand the boundaries in the forge levels? We have boundaries that seem very arbitrary at the moment. Like in Alpine why can’t I go out into the lake or closer to the cliffs? Why is the airspace so restrictive? This is why everyone is talking about forge world. You could really go far up in that map.
  4. The magnets are better than they were in Halo 4 but when things are grouped only one random object within that group will have active magnets. Makes it really tough to line up some sweet prefabs I made. I thought the magnets were going to be weighted based on where your cursor was before you started moving the object.
  5. Why are there so many pieces that have been removed. Can you possibly bring back the prefab buildings and other missing stuff people are talking about? I.e. the killball, one way shield door etc?
  6. A scale tool. Thought this was a thing when I saw preview footage. Can you imagine how sweet it would be if you could rescale any object? Now you’re talking unlimited possibilities.
  7. Is there any way to turn collision off on the monitor? It would definitely make editing in tight spaces way easier if we could just sail through walls.
  8. General fix to stability, sometimes I can’t move like I get stuck in place for a few seconds. And my budget isn’t even close to being utilized yet. Also when running around I get sent back a few steps like a stutter or rewind. Might have to do with the servers since I’ve noticed you need to connect to them to start a forge session.
  9. Offline mode. Is there a reason we’re connecting to the servers to start forge? Are you leveraging the cloud to give us all these capabilities we didn’t have before? I’m confused.
  10. A real and visible file browser. I’ve yet to understand how file share with people on our friends list even works. It’s buried in it’s current form. Copy Halo Reach for this it worked great.

I’ll stop there for now, I really want to add to the discussion(s) already underway and think that this new forge is a huge step in the right direction. As a final thought perhaps it’s time that the forums get subcategories for the different modes. Seems like things get buried pretty fast around here. Looking forward to all your replies!

To be fair this is the biggest forge yet, so…

i agree. they removed so many items we need to make mini games and its frustrating the hell out of me. like they have shield wall but not shield door, WTF? Also i would like it so vehicles spawn where you place them on the map not where they stop moving on the map. I have been trying to make a hurricane map (basically objects get thrown at players automatically, no infected needed) for the past 3 hours trying to find a way around this annoying, dumb mecanic with no luck.

> 2533274891841289;2:
> To be fair this is the biggest forge yet, so…

Yeah I’m giving them credit where it’s due and saying other things are confusing, weird, or glitched. If there’s one thing I really hope they do add it’s the ability to customize forge controls. But the rest of the list would be great if they do address them in months to come. Don’t want to have to do a bunch of workarounds for obvious issues. Just found another bug. Once fog is created it can’t be undone. Set your near fog to some option then back to none… it never goes away.

> 2533274801784225;3:
> i agree. they removed so many items we need to make mini games and its frustrating the hell out of me. like they have shield wall but not shield door, WTF? Also i would like it so vehicles spawn where you place them on the map not where they stop moving on the map. I have been trying to make a hurricane map (basically objects get thrown at players automatically, no infected needed) for the past 3 hours trying to find a way around this annoying, dumb mecanic with no luck.

So you’re saying vehicles roll down hills before you even get into them? And how are objects being thrown at you? Sounds like you’re having bigger issues than me lol.

I agree with 7, 9, and 10, however I most of what you are saying is just you not getting used to the controls, the new rotating IS -Yoink!- AF, and the controls are fine, in fact, when you get used to them it is actually also -Yoink!- af

Points 2 and 3 are ones I resonate most with.

The rotation is extremely clunky compared to previous Forges, and the axes will sometimes change mid-manipulation depending on you and your object’s positioning.

The ceiling boundaries are incredibly low, and this squashes the chances of many kinds of cool gametypes. They seem unnecessarily low, as you could probably make it twice as high and still not see “the ends of the map”. Especially on Parallax. It’s literally space with only a skybox. Why can’t our Z axis be as large as our X and Y?

Actually rotation is fine. If you hold RT and then LT it will switch the axis around so you can rotate the other way. Also the way you rotate an object will depend which way you are facing it.

> 2535413364534857;6:
> I agree with 7, 9, and 10, however I most of what you are saying is just you not getting used to the controls, the new rotating IS -Yoink!- AF, and the controls are fine, in fact, when you get used to them it is actually also -Yoink!- af

Well the controls are actually what I spent the least amount of time talking about, although it’s my number 1 complaint. Look at it this way, what if the main game only had one control scheme they expected everyone to use? Sounds silly right? Not everyone thinks the same so it just make sense to allow the user to customize the game so they can play it the way they want. And I mean full button remapping, why every game doesn’t have it in 2015 is totally beyond me. The rotation is great when it works but totally stupid when it doesn’t. I can actually be rotating on 2 axis at a time, not helpful at all. Then the axis will change orientation from one operation to the next, doesn’t matter if I’m using object coordinates or world. It’s jacked man. And I’m a Maya user so I know what I’m talking about.

> 2533274860963282;8:
> Actually rotation is fine. If you hold RT and then LT it will switch the axis around so you can rotate the other way. Also the way you rotate an object will depend which way you are facing it.

Hmmm, didn’t notice that little trick I’ll have to try it. Thanks I hope you’re right.

You do realize they said they are updating Forge with new additions over time, don’t you? Why are people never happy, it literally just came out. It’s a different game & a different version of Forge, of course it’s going to be slightly different than ones in the past. You can’t have full button mapping because it takes way too long for developers to test all the different combinations of buttons where glitches could occur by mapping buttons a certain way. You can, however, remap two of your buttons if you go into your Xbox Accessories app, but it will leave them that way across all games. If you want full button mapping, go buy an Elite Controller. Problem solved.

forge need to be available for every one, even the xbox live silvers members.

atm, all i think is missing and is badly needed is a “mirror” option

so whan you creat U-Shaped maps etc, you can group, duplicate and mirror.
You still pretty much have to do both sides from scratch in this new forge when making U shaped maps

> 2535436194833899;11:
> You do realize they said they are updating Forge with new additions over time, don’t you? Why are people never happy, it literally just came out. It’s a different game & a different version of Forge, of course it’s going to be slightly different than ones in the past. You can’t have full button mapping because it takes way too long for developers to test all the different combinations of buttons where glitches could occur by mapping buttons a certain way. You can, however, remap two of your buttons if you go into your Xbox Accessories app, but it will leave them that way across all games. If you want full button mapping, go buy an Elite Controller. Problem solved.

Devs need feedback. They want people to be happy. If we are just happy and perfectly content they’ll have no idea what to add after a certain point. If this was a “forge sucks, I hate it post” then I might agree with you. But this is more of something that Devs should look at and take away from the community. Devs need both negative and positive feedback and a lot of people are having trouble and the Devs probably want to know that so they can possibly fix it and make the community more happy. As gamers we want more. We see potential. The Devs see potential. We have to work together to make each other happy and negative feedback will help even right after its released.

Grouping/welded objects should rotate from the middle of all the objects, it’s would be nice to make rotating wheel objects. (Have some really cool map rotating ideas).

We should have non looping sound effects.

With scripting an object to move, when changing th XYZ movement it should preview like Man Cannons when changing where the player will land and such.

Let us weld objects to vehicles.

These are some ideas that come to mind.

Yes silver wolf thankyou, I’m really not complaining xdigital17 I’m trying to be constructive with good feedback for the dev. This is a great start for the new generation of forge, there’s just some stuff that needs to be ironed out or explained better. There are bugs and instability issues and I stand by my list. Also mirroring is a fantastic idea and one I’ve always wanted but forgot to mention, thanks woodstar22. Haven’t messed with scripting yet but it was always confusing in previous versions so I can’t add to that point unfortunately. It would be great if forge had some documentation and tutorials released by 343. Guess they want the community to tinker and experiment. Or is there such a thing?

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> > 2533274860963282;8:
> > Actually rotation is fine. If you hold RT and then LT it will switch the axis around so you can rotate the other way. Also the way you rotate an object will depend which way you are facing it.
>
>
> Hmmm, didn’t notice that little trick I’ll have to try it. Thanks I hope you’re right.

Ah ha thanks a million buddy, that goes along way to solving that issue I was having. Guess I gotta keep eyes on the left side of screen haha.

> 2535436194833899;11:
> You do realize they said they are updating Forge with new additions over time, don’t you? Why are people never happy, it literally just came out. It’s a different game & a different version of Forge, of course it’s going to be slightly different than ones in the past. You can’t have full button mapping because it takes way too long for developers to test all the different combinations of buttons where glitches could occur by mapping buttons a certain way. You can, however, remap two of your buttons if you go into your Xbox Accessories app, but it will leave them that way across all games. If you want full button mapping, go buy an Elite Controller. Problem solved.

People shouldn’t have to spend more money for some more efficient controls. Also “it just came out” is never a good excuse for anything especially with the way the market works. Either it’s great at launch or it’s forgotten and left behind.

It would be great to have things back such as the killball, golf ball, tin cup and grid. But other then that I am slowly getting used to it. Pre made buildings would also be helpful.

> 2533274794941209;4:
> > 2533274891841289;2:
> > To be fair this is the biggest forge yet, so…
>
>
> Yeah I’m giving them credit where it’s due and saying other things are confusing, weird, or glitched. If there’s one thing I really hope they do add it’s the ability to customize forge controls. But the rest of the list would be great if they do address them in months to come. Don’t want to have to do a bunch of workarounds for obvious issues. Just found another bug. Once fog is created it can’t be undone. Set your near fog to some option then back to none… it never goes away.

Fog all you have to do is set it all to the lowest setting or back out of the menu after you select none sometimes works