Forge needs to be inconceivably amazing or Infinite will suffer

Forge will make or break Halo Infinite long term. From the leaks this looks like it’s going to be the best Forge yet, but it must be 10x better than this expectation or Infinite will fail. And I love Halo Infinite despite all its flaws.

With all the missing content and poor customization in a franchise that NEEDS to lead the industry in both platforms as it has always done, Forge will MAKE or BREAK Infinites potential 100%.

I want to see terrain editing.

Skybox editing.

Weapon, Vehicle, Armor Coating % Armor modification settings in Forge, and the ability to make our own of ALL three!

Full modding support for Forge tools.

The ability to create modes with playable Elites, Brutes, Grunts, Flood, Prometheans, Hunters, Scarabs, WHATEVER the player base desires!

Scriptable AI. Bots.

NO BUDGET LIMITS!

I would pay 343i regularly for these kind of features in Forge and I’m sure others will too. It must be restated definitively!

FORGE WILL MAKE OR BREAK HALO INFINITE!

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Yes this game started out in a bit of a hole, but it will dig itself out. Let’s not be too dramatic and assume the entire franchise is going to die if Forge isn’t exactly how you want it. That just simply won’t be the case. It might take the game a while to get to an amazing place, but it will happen eventually.

it’ll just be superior to Halo 5’s basically, according to what I’ve seen from leaks and just the fact they are taking so much time on (this is indicative of feature creep)

Real question is if it’ll work properly on release. Would not surprise me if it was buggy or had bad optimization and so on.

I’m worried it’ll be too good :joy:

Part of having a successful scripted map in H5 was taking so long to create and learn workarounds to make things that should be easy to script actually work, that only a small percentage were played/bookmarked/liked.

If it’s too good - there’ll be too much competition.

(It’s a joke, snowflakes (but completely true about H5))

Yeah I expect it to be extremely advanced (maybe even moreso than Halo 5’s was) so I think a tutorial would be wonderful this time around.

Edit: Most advanced forge mode ever designed is worthless if basically nobody can get it to work lol.

Yes, I follow a few YouTubers that forge and used to use forgehub (when there were people alive in there) but it would be nice to have in built tutorials.

The problem is (like I was saying about above and regarding H5) lots of the scripting is workarounds because of so many bugs that often you’ll do things out of the ordinary anyway.
For example number scripting in place of glitchy boundary/timer checks and movement/rotation/group workarounds. So hopefully that won’t be the case in infinite.

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Im gonna take the “I’ll beleive it when I see it” stance. They promised us so many things and didn’t deliver, so I don’t trust anything they say until it’s out. I’d rather be surprised of forge being great (I hope it is) rather than get hyped and be disappointed again. It definitely will make or break the custom games community if we are limited on things to make/do, or if it’s broken like custom games right now.

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Did you ever post on TPWW because there was guy who used “MAKE OR BREAK” almost like a catch phrase for every little thing.

Anyway Forge will likely be good because it’s the only thing that progressively got better in the franchise. They could just port H5 Forge over with more pieces to use and that will win easy. But if not that’s fine because people who use Forge seriously was a relatively small part of the community.

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I think the actually forge palette itself will be most important. I mean it surely has to be set on Zeta Halo, so I expect lots of Banished/UNSC options maybe with a few Forerunner (which look effing amazing btw) pieces here and there.

Forge isn’t really hard for them I imagine, they know what we want lol, its just a matter of getting everything to work properly.

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