Forge has always been an exciting and highly anticipating feature throughout it’s existence. From it’s start in Halo 3, we’ve seen Forge grow from a simple object editing tool to something that users can spend hours in crafting a perfect map. However, come Halo 4, things took a turn for the worst…
The Good Things…
With Halo 4, new Forge mechanics can offer users the ability to easily/quickly make maps. Players can now duplicate objects instead of being forced to constantly “surf the menus” and players can also use the Magnets to snap objects together. Trait Zones can be used to add dynamic features to a map, and a total of 4 Forge Maps are now offered to the player.
However, despite Halo 4’s “additions,” it removed MUCH more than it added. The three new Forge Maps offered at launch, despite seeming really promising when they were “advertised,” offer Forgers a whooping uneven terrain, nearly Draconian death boundaries, and enormous (enormous) lag. Even worse, most of the maps have non-editable structures that “could” be functional, but all of them are either rotated at an odd angle, or completely irregular in design.
Not only are the Forge Maps terrible, but so are the Forge Pallets. All of the structure pieces are far too decorated, making them nonfunctional in general. While it is true that Forge World had dull, grey, and depressing objects - they were perfect in shape, and they would fit together seamlessly. To make matters worse, the map specific pallets (such as Impact’s highly anticipated Space-themed pieces) are next to broken. Most, if not, all of them have some slight inconsistency that cripple’s their effectiveness as an object. Try making a Space-Station on Impact and tell me that you “can’t finish the damn thing because of pieces not fitting together.”
Along with broken maps and broken objects, Forge has taken a serious beating when it comes to function in general. Extremely useful mechanics like Editor Zoom and Fine Editing were removed, and the Magnet system, as promising as it is, is broken and inconsistent with the global coordinate plane (did I mention that the only way to make an effective map is to use the Coordinate Plane?) As if it couldn’t get any worse, the way an editor holds an object is relative to it’s size… Meaning that you’re going to have one hell of a time trying to effectively use “Wall Colosseums”
And still, persistent glitches that ruined Halo Reach’s Forge appear to have gotten worse in Halo 4; and now, whenever you exit Editor Mode, you’re stuck in a “Generating Lighting” screen… That’s annoying to deal with in Split-Screen. The map-overwrite glitches that happened when your chose “Save Map” now happens more frequently, and we’re still getting bugged by a global rotation system instead of a more efficient local one.
How to Fix it…
ITT, it is your task to come up with ideas on how we can save Forge in Halo Xbox One. If you want Forge to become a Map-Editor, bring it on! If you want to be able to change the weather on your map, or change the time of day, raise your voice!
If we don’t want Forge to suffer again in Halo Xbox One, then we’re going to have to continue to scream in 343i’s ears. We will NOT be neglected!
Special Thanks to:
DavidJCobb for his amazing Custom Games need to be Complete Thread.
Time Glitch for spearheading the defense of Forge and Custom Games.