forge maps kinda small

i mean its ok for most things, but the limited height is a real dissapointment. i hope it doesnt effect my map ideas. basically so far its been 10 steps forward 5 steps back. missing some stuff like wooden pallets, grave zones, prob more i cant think of right now. yeah it still looks amazing though.

I feel like each canvas is larger then all of forge world from halo reach.

Um… you do realize you can fit like thirty arena maps and probably half as many BTB maps on each canvas right?

am i missing something here? how bad is this rotation snapping? nothing aligns properly even though i am rotating objects the same degrees. wow. they talk about speeding things up but this is the opposite.

The maps are massive. Just put yourself in as a Spartan and try to run from one end to the other.

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> am i missing something here? how bad is this rotation snapping? nothing aligns properly even though i am rotating objects the same degrees. wow. they talk about speeding things up but this is the opposite.

The rotation snap is unusable, along with many other “features” of Forge, welcome to the Halo 5: Gg’dians.

Forge is gonna take lots of relearning. And yeah, lots of these maps feel so small, 'specially that space map.

Yes it’s pretty small, kind of killed Forge for me since it’s pretty bad.

I can’t tell if I was in a fever dream, but Forge World seemed atleast a bit bigger. Forging feels really restricting with these invisible -Yoink- kill walls.

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> I feel like each canvas is larger then all of forge world from halo reach.

It’s not, when u see them you’ll know.

The fact that I have to use these atrocious controls and a kill boundary that shouldn’t be there makes me not even want to use forge all that hype for nothing plus no requirement variants GG 343 GG

rotation snap works. just gotta mess around with few settings.

also, it is a bit bigger than i first realised, it just seems small with the massive walls

i must say though, these controls are horrendous. they will never feel natural, moving large objects is a pain in the -Yoink-.

I just wish the kill boundary wasn’t in effect in Forge. It’s too easy to accidentally go past it and kill yourself when forging.

I feel the Force canvas is a decent size for any game type in H5.

They definitely feel smaller, especially height wise. Tried to make a map called trash tower for that old trash compactor game, but it’s tiny as hell on all 3 maps compared to the one I made on Reach’s forge world map. Plus snap rotation is terrible & there is yet to be an infection game type to build the spawn points for it. Its like all the new features drew the map sizes back drastically.

Sure the maps are big in a way but not forge world big, take alpine for instance because it reminds me of forge world I like to use it, the first thing I did when forge was released was jump on to alpine spawn a hog and tried to drive to where I wanted to go but the kill zones got me I honestly believe that alpine should of been bigger then it is now.

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> am i missing something here? how bad is this rotation snapping? nothing aligns properly even though i am rotating objects the same degrees. wow. they talk about speeding things up but this is the opposite.

It depends on the settings you are rotating. Go to forge tools and play with the rotational settings. You will see an option to rotate along the Center of Mass or the point of origin plus there are perspective options as well.

So many people with so many problems…

  1. First things first. These maps are nowhere near the size of forge world. End of story. The “feel” of the map size is due to slow and very short spartans. This goes with the fast paced thing too, where sprint is required to go the speed we could go in previous games. So no, sprint doesnt make gameplay faster, it just makes you choose between going full speed and being first to engage the enemy.

  2. snap rotation. This, along with many other new or altered features, is a problem with your tool settings. In the tool settings there is an option to use object axes and world axes. World axes is what we are all familiar with, while object axes is… different (i dont know why its useful but i do know it turns 45 snap to 28.6 or some -Yoink-. something broke just dont use it i guess)

  3. testing the map size. If anyone is really that dedicated to finding out which is bigger, the coordinate system should be identical throughout the series, so find the coordinate bounds and record them in maps like: forge world; forge island; and alpine. But im telling you right now forge world beats alpine drastically.