Forge Maps are great building blocks

How would you feel if 343 took a forge map and put a skin on it for Halo 5. Turning a forge map into a real map. When you think of the best maps to come out of the last two Halo titles many that come to mind are forge maps e.g. Simplex.

What is cool is that they have been tested thoroughly already yet not overplayed. We know they play well and enjoy playing on them. I am really looking forward to Halo 5 but if the map pool is anything like Reach’s and 4’s, well I will be highly disappointed.

There were quite a few maps in Halo Reach matchmaking which I really liked and played pretty well. e.g. Element, Nexus, Pulse, Trident and Asphalt. It would be really cool to see Trident with a Waterworks style theme or Pulse with a Forerunner theme.

We could just re-forge them but as I said these maps have not been overplayed and still feel pretty new.

EDIT: Just realized I completely missed the point of your post. That’s what happen when you skim through things :confused: Anyway, your idea is interesting and you can uncount my vote against it.

Here’s the irrelevant rant I wrote before…

Forge maps should be new. I don’t get why people want to remake maps like Forge World, which got boring enough during Reach’s life cycle. New maps breed new Forge possibilities and experiences. New maps will be tailor made to work with the power of the Xbox One and some new mechanics. Old maps will just be old maps, that offer little but nostalgia. Remaking multiplayer maps is one thing (because if it was a truly good map that worked well with multiple modes, it can be fun to replay), but remaking Forge maps is quite different and pointless IMO.

I’d rather have a good, new Forge map with a new object pallet and new skins and colors on a different environment (I suggest snow, since the closest thing to a snowy Forge map we ever had was avalanche and there wasn’t much you could do there).

> EDIT: Just realized I completely missed the point of your post. That’s what happen when you skim through things :confused: Anyway, your idea is interesting and you can uncount my vote against it.
>
> Here’s the irrelevant rant I wrote before…
>
>
>
> Forge maps should be new. I don’t get why people want to remake maps like Forge World, which got boring enough during Reach’s life cycle. New maps breed new Forge possibilities and experiences. New maps will be tailor made to work with the power of the Xbox One and some new mechanics. Old maps will just be old maps, that offer little but nostalgia. Remaking multiplayer maps is one thing (because if it was a truly good map that worked well with multiple modes, it can be fun to replay), but remaking Forge maps is quite different and pointless IMO.
>
> I’d rather have a good, new Forge map with a new object pallet and new skins and colors on a different environment (I suggest snow, since the closest thing to a snowy Forge map we ever had was avalanche and there wasn’t much you could do there).
>

haha I’d like to see them at least try it once even if it’s just DLC. They could even run a competition for it. Design a map for Halo 5 :slight_smile:

> > EDIT: Just realized I completely missed the point of your post. That’s what happen when you skim through things :confused: Anyway, your idea is interesting and you can uncount my vote against it.
> >
> > Here’s the irrelevant rant I wrote before…
> >
> >
> >
> > Forge maps should be new. I don’t get why people want to remake maps like Forge World, which got boring enough during Reach’s life cycle. New maps breed new Forge possibilities and experiences. New maps will be tailor made to work with the power of the Xbox One and some new mechanics. Old maps will just be old maps, that offer little but nostalgia. Remaking multiplayer maps is one thing (because if it was a truly good map that worked well with multiple modes, it can be fun to replay), but remaking Forge maps is quite different and pointless IMO.
> >
> > I’d rather have a good, new Forge map with a new object pallet and new skins and colors on a different environment (I suggest snow, since the closest thing to a snowy Forge map we ever had was avalanche and there wasn’t much you could do there).
> >

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> haha I’d like to see them at least try it once even if it’s just DLC. They could even run a competition for it. Design a map for Halo 5 :slight_smile:

It could be released as free DLC. Could be fun!

I wouldn’t mind one or two, but we should probably let the devs do their job lol. If this were to happen I’d like to see Select, Kingdom, Imago, or Unconquered from Reach.

An open competition would be pretty cool too though :slight_smile:

> What is cool is that they have been tested thoroughly already yet not overplayed. We know they play well and enjoy playing on them.

Well, to be honest I don’t like or rather don’t enjoy playing on the majority of Forge maps that made it into matchmaking. They often lack in too many major and minor fields in their design.
Simplex is one of the most overdone, generic and dull maps of all time, in my opinion.

> I am really looking forward to Halo 5 but if the map pool is anything like Reach’s and 4’s, well I will be highly disappointed.

I would be really disappointed as well but even more when they would simply revamp some Forge maps or do some remakes to fill places what I would find, roughly said, lazy and unprogressive.
Hence why I would like to see completely “new”, inspiring and unique high quality maps, hopefully each map with its own individual “personality”, an actual improvement in relation to the design of maps.
Or simply said: I would like to see that a lot of effort (thought and heart) was put into H5’s maps.

However, a competition would be cool. :slight_smile:

> I am really looking forward to Halo 5 but if the map pool is anything like Reach’s and 4’s, well I will be highly disappointed.

> I would be really disappointed as well but even more when they would simply revamp some Forge maps or do some remakes to fill places what I would find, roughly said, lazy and unprogressive.
> Hence why I would like to see completely “new”, inspiring and unique high quality maps, hopefully each map with its own individual “personality”, an actual improvement in relation to the design of maps.
> Or simply said: I would like to see that a lot of effort (thought and heart) was put into H5’s maps.
>
>
> However, a competition would be cool. :slight_smile:

Forge maps feel dull because they lack personality. They lack a skin and ultimately feel like a forge map e.g. Shutout and Pinicle. I understand if you dislike the design of many forge maps but again, they are arena styled maps which defined Halo. The forge maps I listed were actually quite unique maps. They were not the incredibly simple Midship styled maps but actually had interesting geometry and structures which are like no other map that has been included in a Halo title.

> Forge maps feel dull because they lack personality. They lack a skin and ultimately feel like a forge map e.g. Shutout and Pinicle. I understand if you dislike the design of many forge maps but again, they are arena styled maps which defined Halo. The forge maps I listed were actually quite unique maps. They were not the incredibly simple Midship styled maps but actually had interesting geometry and structures which are like no other map that has been included in a Halo title.

What I meant is that I think the majority lacks personality because their gameplay and flow is simply not really individual (or even good) and therefore dull, what is caused by their (overdone) construction.
That they look grey and unattractive is unfortunately quite inevitable but that has no impact on their construction and hence gameplay and flow.

There are a lot more (interesting and individual) themes for an arena map than centric, horizontal and symmetrical what seems to has become the dominant map theme in Halo though but it has already been sucked dry, in my opinion.

How about they just improve forge rather than eff it up this time and allow for forge maps to have more personality. I have never understood why each map has a certain palette. Let the forger choose whatever palette they want or combine them. That would give maps personality since many forge maps got ignored simply because the palette they used was horrendous.

There’s one reason I’m going to say no to this, and I’ll detail that as followed.

> What is cool is that they have been tested thoroughly already yet not overplayed. We know they play well and enjoy playing on them. I am really looking forward to Halo 5 but if the map pool is anything like Reach’s and 4’s, well I will be highly disappointed…

Actually, they probably wouldn’t play well. Part of the reason very few forge maps from Reach were brought into Halo 4 was that there was such a massive change in settings. Movement speed, jump height, weapon sandbox, ordinance… well everything really, had some sort of effect on the designs of maps. Chances are we’ll see some form of settings change for Halo 5 as well, so whatever gave the maps their flavour in Halo Reach and 4 may not work the same in Halo 5.

It’s like making a carbon copy of Wizard and expecting it to play well with ordinance and sprint and everything else. It’s just not going to work.

So I really do like the idea of Dev’s making real maps out of forge maps (if not just for the incentive and attention it would bring to forge in general) but I’d prefer to see them do it after the games release. Do a 3 week Community Maps playlist and have the players vote (preferably in game) on which maps they liked at the end of each week (cycling new maps in weekly). Three most popular maps get turned into custom dev maps (with some possible reworking) for a free “Community Map Pack”.

And if not that, something along those lines would at least be good forging incentive.

In addition, I think the title of your thread “Forge maps are great building blocks” is in certain cases true.

To take one of your examples, I think the concept of Asphalt is actually quite good: Separating infantry and vehicles through different levels that are visually or directly connected at certain points.
But the general/final implementation of that concept was simply awful, in my opinion.

So, when a Forge map has a good, fresh and not already overdone concept then why should you not use it but then improve the concept itself or rather its implementation.