Forge Map: Help Needed (Gametype search)

Hey guys,

we need your help.

We created a map with three bases and our intention is that:

  1. At first Team A has to capture base A. Then base B and then base C.Team B is defending. Before bas A is not captured, base B can not be captured.
  2. The bases should not have the attribute to be captured back.

So with with gametype can we achieve this? And maybe some hints with respawning linked to the sequences, because the map is large.

Thx in advance.