Forge Lightmap needs fixed

Halo 5’s Forge is so much fun with all of the new tools, but a problem arises (in many maps I’ve seen, and not just mine) that the Lightmap limit bar (while it’s only a soft cap) can cause issues once past around 90% and up.
Shadows get skewed, skybox lighting passes completely through objects, etc.

While changing the light bake on some objects can lower the bar some, it can cause problems with shadows and lights passing through objects that aren’t light-baked.

And as you’re forging and placing pieces, hitting close to 100% can start blacking out pieces and even spaces where no blocks are.
Passing through certain areas where there are no boxes between you and the skybox light source can sometimes just go dark for no reason.

This can happen on maps that are object heavy (lots of pieces, typically happens) or it can happen on maps that don’t have many objects at all. (less frequent, but still happens)

I do believe that the lightmap limit should be raised in some way. A higher cap would help to lower the frequency of blackened boxes and occlusion areas, along with shadows and skybox lighting being better.

I love making really awesome maps, but the lightmap limit can mess with the cleanliness of the maps.