There seems to be a slight problem with lighting in Forge.
When objects are placed close together, even merged together slightly, there seems to be light passing through the object and leaving a line of light in the crease of the objects.
This occurs even when light map settings are low, just when I’ve started building the map.
Also, in dark areas with little light, there seems to be some kind of bleeding effect or something where little light spots will dot the dark area, even if the spot is completely sealed off.
This can become problematic for buildings with interior.
Even turning lightmap off of some objects doesn’t help.
Can lightmapping please be looked at for future Forge updates?
Any way to fix these constant lightmap problems that plague Forge.