I have been working on a Forge map, where players run down a long ramp and fight at the bottom for a Stronghold. There are spawning Kill Balls at the top of the ramp, with falling objects going down, and I am trying to make boundaries where the Kill Balls will despawn at the bottom of the ramp, while players can go onto the flat floor to battle for the Stronghold. Is there a script? A type of boundary? Or should I just raise the floor where the player has to jump, and the Kill Balls go under?
I think you would find better luck on the Forge YouTube channels or possibly in community creations. You won’t find many expert forgers here.
There is. Message me on xbl and I’ll tell you how via a couple of messages, or I can just make one and you can prefab it into your map. There are a few questions I’ll need to ask, which is why I won’t just post a cookie cutter script here for you. You’ll essentially be placing a script brain with a boundary that is set to continuously check for objects, and then despawn objects that enter the boundary.
gamertag is b0b is here (zero in b0b)
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> I think you would find better luck on the Forge YouTube channels or possibly in community creations. You won’t find many expert forgers here.
Naw I got him covered 
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> > 2535455681930574;2:
> > I think you would find better luck on the Forge YouTube channels or possibly in community creations. You won’t find many expert forgers here.
>
> Naw I got him covered 
I guess you’re one of the few. OP’s lucky you found his thread.