I’ll try to explain this to the best of my ability. I am trying to make a map that includes teleporters that spawn in at different times. Currently, I have a script on all the teleporters (senders) that causes them to On Round Start DESPAWN. I also, using the respawn setting (not respawn SCRIPT), have them set to respawn at increasing delays.
E.g.
- Teleporter 1: Respawn Timer 9 - Teleporter 2: Respawn Timer 18 - Teleporter 3: Respawn Timer 27 - And so onThe issue I currently have is that when in custom games, some teleporters are skipped even though they have a lower respawn time. Sometimes the 63 sec teleporter spawns in before the 9 sec teleporter. I am wondering how to fix this since I have also tried script spawning (which worked even less). Currently all teleporters will eventually spawn but most of the time not at their intended time. Any help/suggestions?
Having trouble with teleporters in my custom map too. I tried making them team specific but it still allows both to use them. Not sure if its because my custom map is an objective based {infection} map and the teleporters are set on blue team?? Its an awesome map, but this bug on the teleporters really takes away from it…
> 2533274820807179;1:
> I’ll try to explain this to the best of my ability. I am trying to make a map that includes teleporters that spawn in at different times. Currently, I have a script on all the teleporters (senders) that causes them to On Round Start DESPAWN. I also, using the respawn setting (not respawn SCRIPT), have them set to respawn at increasing delays.
>
> E.g.
>
> - Teleporter 1: Respawn Timer 9
> - Teleporter 2: Respawn Timer 18
> - Teleporter 3: Respawn Timer 27
> - And so on
> The issue I currently have is that when in custom games, some teleporters are skipped even though they have a lower respawn time. Sometimes the 63 sec teleporter spawns in before the 9 sec teleporter. I am wondering how to fix this since I have also tried script spawning (which worked even less). Currently all teleporters will eventually spawn but most of the time not at their intended time. Any help/suggestions?
Are you using Initial Delay or Repeat Delay?
> 2533274794233882;2:
> Having trouble with teleporters in my custom map too. I tried making them team specific but it still allows both to use them. Not sure if its because my custom map is an objective based {infection} map and the teleporters are set on blue team?? Its an awesome map, but this bug on the teleporters really takes away from it…
Teleporters have never worked that way in forge, but I’ve been asking for it for years now. Additionally, infection is very unusual when it comes to teams. Spawns are the only objects that truly work on a team basis in infection. For example, if you try setting a Shield or Blocker to the Attacker team then infected players still can’t pass thru. If you can use something besides infection then I can tell you my workaround to do team-based teleporters.