Forge Island needs something?

Who here thinks forge island has way too much open airspace for us just to have BANSHEES??? We should get falcons, hornets, or both for the map. Possibly even a few transport hogs. Who else agrees with me? I do think the map is a great canvas though.

I kind of agree If they could add in some air vehicles I would love that especially for great maps like the star wars battle one. The falcon would of been perfect for here and there. They should at least add the falcon into MP or custom games. Either way what we have now is great I would jsut like some flying vehicles.

A Falcon or Hornet would be nice. I don’t know the kind of work that would be required in order to put it into the game. I just wish that they do.

Before Halo 4’s release I was hoping that they would at least include all of the UNSC vehicles from Halo 3. It just doesn’t seem like a sequel without the Hornet…

Falcon should be able to be added into the game at the least considering the Coding and stuff for the thing. Seeing how we have good maps already in the process of being made on forge Island and that space map it would be welcomed.

There isn’t a hornet or a falcon in the vehicle game archives but there are Pelicans, and Broadswords, which could easily have been easily implemented.

> There isn’t a hornet or a falcon in the vehicle game archives but there are Pelicans, and Broadswords, which could easily have been easily implemented.

Sorry i meant broadsword :frowning: … idk why but i keep forgetting that things name.

ya the only thing is broadswords are space vehicles and way fast so it would be hard to add them and keep it balanced. however, everything for the falcon is there and should be very easy to add to forge and customs which is all i ask because forge island really is the only map large enough to not get cluttered by the addition of a falcon. And they have all the coding and stuff from Reach so it wouldn’t be hard. A hornet would probably be cool though too. and what happened to revanents? and if we had a boat for forge island there would be a million possibilities, but the water on it isn’t even that good because it doesn’t react to player involvement like the water on some other maps does.

Again people wanting vehicles that don’t exist in the game’s coding to be added. ITS NOT GOING TO HAPPEN! Games such as Battlefield 3 run on completely different game engines to Halo games, which is why they CAN add new vehicles and weapons but Halo CAN’T.

If there’s no code for something written into Halo 4 multiplayer maps it CAN’T appear, unless 343 release a game sized update to re-write all the code they have written for matchmaking (which they won’t as it would be cost effective and mean everything they did to begin with was a waste of time). Even the Falcon wont appear. Just because the game is based on Reach’s engine doesn’t mean every aspect of Reach will be in this game. And data/coding from Reach that wasn’t needed was more than likely removed completely, hence no Falcon in Halo 4 matchmaking. If it was possible they would have done it, or at the very least mentioned something about new vehicles being added to the game.

Sorry to burst people bubbles, but thats just how it is.

can they add more trees though 50 doesn’t seem like enough?

> can they add more trees though 50 doesn’t seem like enough?

Yes, give us more tree’s so we can terrorize ewoks in the mantis! Or just enough to make kashyyyk. Please, I beg you.

A hornet or falcon would be nice too.

for sure more trees. and the thing is, YES I DIDN’T SAY ADD FALCONS TO EVERYTHING, but they could add a falcon to JUST forge island. and battlefield is setup relatively similar in this sense actually, yes they can add weapons to everything but you don’t see them putting the new dirtbike into the old maps. same reason. 343i could however add the vehicle to forge island, especially cuz it’s not in the games coding, it’s an add-on, and add-ons can be changed without too much difficulty.

> for sure more trees. and the thing is, YES I DIDN’T SAY ADD FALCONS TO EVERYTHING, but they could add a falcon to JUST forge island. and battlefield is setup relatively similar in this sense actually, yes they can add weapons to everything but you don’t see them putting the new dirtbike into the old maps. same reason. 343i could however add the vehicle to forge island, especially cuz it’s not in the games coding, it’s an add-on, and add-ons can be changed without too much difficulty.

Not when the code for the map has already been written, which is the case for Forge Island. People don’t understand that if a vehicle or object isn’t written into a map’s code, it CANNOT appear. Like when you can’t have a vehicle such as a wraith on a small map, because it isn’t coded to appear on that map. To add new vehicles they would have to re-write the code to replace the data in the map. This would mean having to redownload the map, which as I said before, would mean that the coding etc. for the map they have already made would have been a waste of time and money.

Even then, before the map has been redone, theres the whole vehicle model issue. It not just a simple process of re-skinning a banshee (which most people seem to think), a whole new vehicle model has to be built to lay the rest of the framework on. Not to mention that new Spartan character model animations would also have to be written and coded for each specific vehicle, plus hit boxes would have to be coded and how other in game factors (such as weapons, character models, the environment and other vehicles) would affect these hit boxes. Then the vehicle skin is added amongst a few other things.

Like I said, its not just a quick fix operation. Its something that takes time to do and fully test to make sure everything works properly.

Feedback:

It needs more terrain increased even if means removing one of the islands.
It also needs some mountain area’s to add a bit randomness to the area.
I keeping hearing a lot lately but forge needs to be more like ‘farcry’ editor with the variety in things to customise.

If graphics are to ‘blame’ for adding less content, making it more shiney then drop the dymanic lighting or w/e that’s cutting into the processing speed.
‘Graphics’ means looks great, doesn’t always mean w/e looks the most bright which is why some genesis games look brilliant while some modern games look horrible (Example: Sonic 2 great graphics, DukeNukemForever graphic’s are terrible)

Anyway it’s quite clear the items that we can load need to be expanded since in the list in my opinion there is a lot of useless stuff that I may never be bothered to use while there are some stuff that have crazy restrictions.

Also another thing if there is a boundary then I’d rather fly into invisible walls then fly randomly into boundary timers since there widely hated, example when I play bf3 I would accidenly fly a boundary just like in halo 4 and It would blind me with no clear direction to get back…, due to these annoying boundaries it means there is a huge area of mass that can’t be used, it’s still kind of stupid that halo 4 kills people for going underwater while halo 1 was ok with it which was fun back in the day so why not listen to the fans?

The only boundaries I would expect are custom boundaries set up for custom games or matchmaking forge games or in campaign…

> > can they add more trees though 50 doesn’t seem like enough?
>
> Yes, give us more tree’s so we can terrorize ewoks in the mantis! Or just enough to make kashyyyk. Please, I beg you.
>
> A hornet or falcon would be nice too.

yeah more trees would be nice, but theres 1 problem about the other stuff u say

hornets, falcons and ewoks are not coded in the game…also if they add Ewoks they will be very OP XD

Ewoks destroyed walkers just with some logs, they can destroy the mantis very easy lol.

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Amen

> > for sure more trees. and the thing is, YES I DIDN’T SAY ADD FALCONS TO EVERYTHING, but they could add a falcon to JUST forge island. and battlefield is setup relatively similar in this sense actually, yes they can add weapons to everything but you don’t see them putting the new dirtbike into the old maps. same reason. 343i could however add the vehicle to forge island, especially cuz it’s not in the games coding, it’s an add-on, and add-ons can be changed without too much difficulty.
>
> Not when the code for the map has already been written, which is the case for Forge Island. People don’t understand that if a vehicle or object isn’t written into a map’s code, it CANNOT appear. Like when you can’t have a vehicle such as a wraith on a small map, because it isn’t coded to appear on that map. To add new vehicles they would have to re-write the code to replace the data in the map. This would mean having to redownload the map, which as I said before, would mean that the coding etc. for the map they have already made would have been a waste of time and money.
>
> Even then, before the map has been redone, theres the whole vehicle model issue. It not just a simple process of re-skinning a banshee (which most people seem to think), a whole new vehicle model has to be built to lay the rest of the framework on. Not to mention that new Spartan character model animations would also have to be written and coded for each specific vehicle, plus hit boxes would have to be coded and how other in game factors (such as weapons, character models, the environment and other vehicles) would affect these hit boxes. Then the vehicle skin is added amongst a few other things.
>
> Like I said, its not just a quick fix operation. Its something that takes time to do and fully test to make sure everything works properly.

Um actually the coding would not have been a waste of time and money by adding it, you don’t have to rewrite everything in order to add the few lines of coding it would take to add in a falcon. yes, the falcon would i guess need to be reskinned, but it would not need a new model. they could stick with the old model and add a new skin. I have modeled and skinned things before and you don’t need to redo a model unless you want to soup it up a bit. As for the animations, you have me there. It would take some work, but they could probably just take those from Reach as well. They don’t typically change vehicle animations too much, especially when it is Spartan animations while interacting with it.

The map’s airspace is huge. To which I simply say: It’s Pelican time!

Also, considering how they used the same forge mapping as Reach, a falcon would be very easy to return. I did always prefer the teamwork element of the falcon over the lone-wolf dominane of the hornet. It’s like an airborne warthog :slight_smile:

There is that one coughmodcough map with 500 trees… or so. Lol So fun… yet frame rate drops.

Yeah, I think I heard somewhere that the islands are less than a third of where you can build.