Forge Island Facts

I decided to do some tests on Forge Island the day it came out. I was just interested about the size and scale of the map. It’s not much, but here’s what I found.

-It takes about 16 seconds to fall from the very top of the map to the ocean at the bottom.

-By jetpack, it takes about 25 seconds to fly from the water to the very top of the map.

-It takes about 2.5 minutes to cross the entire map by Banshee.

-To walk across the largest island, it takes about 41 seconds.

-To walk across the medium island, it takes about 28 seconds.

-To walk across the smallest island, it takes about 13 seconds.

Just something I wanted to share with you guys.

Yep, it’s pretty big.

Could you maybe compare this to Reach’s Forge World?

> I decided to do some tests on Forge Island the day it came out. I was just interested about the size and scale of the map. It’s not much, but here’s what I found.
>
> -It takes about 16 seconds to fall from the very top of the map to the ocean at the bottom.
>
> -By jetpack, it takes about 25 seconds to fly from the water to the very top of the map.
>
> -It takes about 2.5 minutes to cross the entire map by Banshee.
>
> -To walk across the largest island, it takes about 41 seconds.
>
> -To walk across the medium island, it takes about 28 seconds.
>
> -To walk across the smallest island, it takes about 13 seconds.
>
> Just something I wanted to share with you guys.

Pretty darn small.

> Could you maybe compare this to Reach’s Forge World?

I’m very sure that the land mass available is smaller than Forge World, but Forge Island seems to have a lot more space available. I’m very sure the available land mass is about 1/2 Forge World, but the map size is probably closer to 2 1/2 times Forge World.

Overall, I still prefer Forge World. Perhaps for Halo 5 we’ll get a palette of hills available for use as well. That would have really made Forge Island great!

Forge Island kicks -Yoink- in general. As a canvas map, it really kicks -Yoink-!

Rumour has it you can fit Ragnarok on the large island.

Yeah, Forge Island is REALLY big.

> Rumour has it you can fit Ragnarok on the large island.
>
> Yeah, Forge Island is REALLY big.

I’m sorry if this offends but the Ragnarok remake in halo 4 was a lot tighter, smaller than the original, I know for a fact that Forge Island wasn’t remotely big, some much water was wasted due to endless restrictions…
It’s like 343i never want underwater griffball or arena under the sea (pun intended) but the map had plenty of potential but just mostly seemed like copy,paste of the forge items.

> I’m sorry if this offends but the Ragnarok remake in halo 4 was a lot tighter, smaller than the original, I know for a fact that Forge Island wasn’t remotely big.

Would you agree that Forge Island has more available space to forge in than Halo Reach’s Forge World?

> > I’m sorry if this offends but the Ragnarok remake in halo 4 was a lot tighter, smaller than the original, I know for a fact that Forge Island wasn’t remotely big.
>
> Would you agree that Forge Island has more available space to forge in than Halo Reach’s Forge World?

I just couldn’t agree to that, Forge world has so many places to explore and each section was so big it made the air seem near limitless, yes it might not be as high as the sandbox’s from halo 3 but there was plenty of room to blend different forge designs into the environment to make unique area’s but instead where stuck to making mostly blocky environments, they didn’t even try to add all the forge items that were already in the game. I know it seem’s a few of us that are complaining but I just don’t get how something that was supposed to be free, supposed to be using pre-used content can just ignore quite a bit of content that is already pre-installed in the game itself.

There’s so many things that were asked for but never used like the h4 version of the elephant which is the campaign or the unsc aircraft, instead the version we got was the stripped version of what BS_Angel originally was talking about before it was uploaded.

Okay, so what you’re actually saying is that the variety in Forge Island is not up to par. I was simply talking about physical space.

I’m still happy about the trees and rocks:
My first Forge Island map

> > Rumour has it you can fit Ragnarok on the large island.
> >
> > Yeah, Forge Island is REALLY big.
>
> I’m sorry if this offends but the Ragnarok remake in halo 4 was a lot tighter, smaller than the original, I know for a fact that Forge Island wasn’t remotely big, some much water was wasted due to endless restrictions…
> It’s like 343i never want underwater griffball or arena under the sea (pun intended) but the map had plenty of potential but just mostly seemed like copy,paste of the forge items.

Firstly, no offence taken.

Secondly, Ragnarok IS a remake, of Vahalla, it has not been remade yet. Ragnarok, as it stands in Halo 4, regardless of the size of the map it was based on, can be fit onto the largest island.

Thirdly, you can do just as much on the water as you were able to in Reach. You can go into the water up to the Spartans waist, which is enough to build a court with the floor underwater. I imagine, however, that just like with Reach, and the buoyancy of ragdolls, they don’t want much done in/on the water as a bunch of floating corpses did nothing but provide fierce lag in Forge World.

> Okay, so what you’re actually saying is that the variety in Forge Island is not up to par. I was simply talking about physical space.

The problem with the physical space is so much water, the island is unrealistically high that it makes it impossible to make some good maps. Example to make a good d-day map is ruined because the island is so far that it force players to waste giant blocks or something similar just to make a path but even then the angle would be a mess, eventually the whole idea would be ruined due to lack of terrain. Plus I still got why they want to stop anyone using anything related to the water.

> Thirdly, you can do just as much on the water as you were able to in Reach. You can go into the water up to the Spartans waist, which is enough to build a court with the floor underwater. I imagine, however, that just like with Reach, and the buoyancy of ragdolls, they don’t want much done in/on the water as a bunch of floating corpses did nothing but provide fierce lag in Forge World.

I get the whole middle waist thing, crouching kills thing but what I mean is stuff like halo 1 allowed us to drive a warthog under the water, mess around. I would rather accidently bump into invisible walls than countless boundaries, build under the water itself, I don’t mean like in the shallow end, it’s not as if I’m asking for them to create water physics.

> The problem with the physical space is so much water, the island is unrealistically high that it makes it impossible to make some good maps. Example to make a good d-day map is ruined because the island is so far that it force players to waste giant blocks or something similar just to make a path but even then the angle would be a mess, eventually the whole idea would be ruined due to lack of terrain. Plus I still got why they want to stop anyone using anything related to the water.

Indeed, and I agree. That’s one of the reasons why I still prefer Forge World over Forge Island. When I first heard about Forge Island, I was picturing something akin to the island in Forge World, just bigger and meatier. When I saw the flat spaces, it took me a while to get excited about it.

End of the day: new map means different game types should be invented. Halo 3’s ‘Last Resort’ is the best map for D-Day.

> > The problem with the physical space is so much water, the island is unrealistically high that it makes it impossible to make some good maps. Example to make a good d-day map is ruined because the island is so far that it force players to waste giant blocks or something similar just to make a path but even then the angle would be a mess, eventually the whole idea would be ruined due to lack of terrain. Plus I still got why they want to stop anyone using anything related to the water.
>
> Indeed, and I agree. That’s one of the reasons why I still prefer Forge World over Forge Island. When I first heard about Forge Island, I was picturing something akin to the island in Forge World, just bigger and meatier. When I saw the flat spaces, it took me a while to get excited about it.
>
> End of the day: new map means different game types should be invented. Halo 3’s ‘Last Resort’ is the best map for D-Day.

That’s the problem with me too since I expect an actual island but instead we didn’t get islands, I’m not even sure what the actual term to call them but this what small islands should look like here.

Fyi, if you can spawn a teleporter inside the big island and get inside, you can actually forge a huge map within the island itself like a cave. There is steamy water present at the bottom as well to serve as a death barrier.

I see you did not mention the pelican under the water near the large island?

jk.

Its kinda small, large nuff’ more most things though…

I was messing around, and though I would see how much Long rails it would take to completely surround the large Island. Took about 93 of them.

If you fire a gauss hog shot from the bottom corner of the map to the top opposite corner of the map my record is 4487 meters or 2.79 miles. Just another fun fact.