Forge is fine. Much better actually.

Certain Affinity gave us object duplication, Magnets, the Lock system, and the item highlighting. Not to mention the new lighting system that kicks in to add actual lighting to your maps AND the Trait Zones AND the Gravity Volumes. Precision Editing can be replaced by careful use of the Coordinate System. And Zoom, c’mon guys. That’s just nitpicking. Just go out of monitor mode if you REALLY need it.

For all the things that we got, those small things that they took out seem worth it ten times over. And yet, everyone STILL wants to complain and condemn it. I say to you, where’s the logic?

Oh yes, and let’s talk about the maps.

“OMG, the maps aren’t BIG enough!!”

That’s BS and you know it. Impact is pretty freaking large in terms of air space. Erosion has the Coliseum of old and another huge space to work out of and Ravine, well, that is a bit of an iffy map but still I can definitely see some uses of it. And all of these are different themes too. Seriously, how much space do you guys NEED? But just because it’s not Forge World, the map everyone was getting tired in the Reach days I might add, it’s time to completely drop Halo 4’s Forge isn’t it?

Put your big boy pants on and start forging, people. You were all given an extreme amount of resources and now you’re going to throw them back at CA’s face? Just grow up.

Just… no. The precision editing was AMAZING in Reach, and I don’t want to open up the coordinates system. The maps aren’t big enough? They aren’t! I don’t WANT to have to create a coliseum wall to make a flat surface. Magnets are almost useless, I can go to your coordinates argument for that. And Sandbox was the -Yoink!- man… it was way better than forge world, or any of the crappy maps we have now (I can’t comment on erosion, because that’s basically Foundry, which was awesome, I’ll be using Erosion a lot). So even though the maps that we have now are good enough, that’s not what I want from 343. I want the best maps possible, and the stuff that we are used to.

tl;dr: I don’t think Forge is that big of an issue, heck we didn’t have phased stuff in halo 3 and we still had awesome maps. But, still, can’t we at least have the stuff that we had in Reach? And your maps are too bumpy 343i, they’re like swiss cheese.

The precision editing was a must in Reach. I made mainly Racetracks (no gametype, I wont go there), and the best new feature in Forge is duplicating objects. The magnets are in the weirdest places on the objects and work only half the time (they would thrive with the precision editing). Id say this Forge is just above Halo 3, but below Reach.

I want trees for Predator gametype, and flatter areas.

> Just… no. The precision editing was AMAZING in Reach, and I don’t want to open up the coordinates system. The maps aren’t big enough? They aren’t! I don’t WANT to have to create a coliseum wall to make a flat surface. Magnets are almost useless, I can go to your coordinates argument for that. And Sandbox was the -Yoink!- man… it was way better than forge world, or any of the crappy maps we have now (I can’t comment on erosion, because that’s basically Foundry, which was awesome, I’ll be using Erosion a lot). So even though the maps that we have now are good enough, that’s not what I want from 343. I want the best maps possible, and the stuff that we are used to.
>
>
> tl;dr: I don’t think Forge is that big of an issue, heck we didn’t have phased stuff in halo 3 and we still had awesome maps. But, still, can’t we at least have the stuff that we had in Reach? And your maps are too bumpy 343i, they’re like swiss cheese.

What you want is just flat surfaces. Sandbox wasn’t perfect though. Great theme, I loved it. However, the map itself is too simple. I mean, what, we 2 large flat surfaces and that was it. Some people say that’s part of why it was so good but still, only so much you could do with 2 flat surfaces.

Furthermore, what makes Forge World so special? The only actual flat surface in it was the Coliseum, which Erosion, as you pointed out, has. Everything else, the other maps have and with more themes too.

And no, the magnets aren’t useless. I just think you don’t know how to use them. The coordinates and magnets are meant to be used together. Coordinates for phasing objects into each other correctly and Magnets for simple end to end connections. Heck, you want to know what editor actually is time consuming? The Unreal Editor. With an almost vertical learning curve, it’s fun times. (Don’t get me wrong though. If you can master it, the Unreal Editor is godly.)

You also skipped everything else that they added. I think in the end, you just wanted the classic maps. And you know what? That’s fine. They were great too but I think you’ll find with a little investigation and ingenuity, you can actually make the current maps work for you just fine. Why can’t you just admit that they did a good job?

> > Just… no. The precision editing was AMAZING in Reach, and I don’t want to open up the coordinates system. The maps aren’t big enough? They aren’t! I don’t WANT to have to create a coliseum wall to make a flat surface. Magnets are almost useless, I can go to your coordinates argument for that. And Sandbox was the -Yoink!- man… it was way better than forge world, or any of the crappy maps we have now (I can’t comment on erosion, because that’s basically Foundry, which was awesome, I’ll be using Erosion a lot). So even though the maps that we have now are good enough, that’s not what I want from 343. I want the best maps possible, and the stuff that we are used to.
> >
> >
> > tl;dr: I don’t think Forge is that big of an issue, heck we didn’t have phased stuff in halo 3 and we still had awesome maps. But, still, can’t we at least have the stuff that we had in Reach? And your maps are too bumpy 343i, they’re like swiss cheese.
>
> What you want is just flat surfaces. Sandbox wasn’t perfect though. Great theme, I loved it. However, the map itself is too simple. I mean, what, we 2 large flat surfaces and that was it. Some people say that’s part of why it was so good but still, only so much you could do with 2 flat surfaces.
>
> Furthermore, what makes Forge World so special? The only actual flat surface in it was the Coliseum, which Erosion, as you pointed out, has. Everything else, the other maps have and with more themes too.
>
> And no, the magnets aren’t useless. I just think you don’t know how to use them. The coordinates and magnets are meant to be used together. Coordinates for phasing objects into each other correctly and Magnets for simple end to end connections. Heck, you want to know what editor actually is time consuming? The Unreal Editor. With an almost vertical learning curve, it’s fun times. (Don’t get me wrong though. If you can master it, the Unreal Editor is godly.)
>
> You also skipped everything else that they added. I think in the end, you just wanted the classic maps. And you know what? That’s fine. They were great too but I think you’ll find with a little investigation and ingenuity, you can actually make the current maps work for you just fine. Why can’t you just admit that they did a good job?

Why can’t you understand that your opinion isn’t going to be accepted by everyone here?

I agree with the former on this. Bigger maps = better maps. Forge World was special because it offered a multitude of environments to work with.

> Certain Affinity gave us object duplication, Magnets, the Lock system, and the item highlighting. Not to mention the new lighting system that kicks in to add actual lighting to your maps AND the Trait Zones AND the Gravity Volumes. Precision Editing can be replaced by careful use of the Coordinate System. And Zoom, c’mon guys. That’s just nitpicking. Just go out of monitor mode if you REALLY need it.
>
> For all the things that we got, those small things that they took out seem worth it ten times over. And yet, everyone STILL wants to complain and condemn it. I say to you, where’s the logic?
>
> Oh yes, and let’s talk about the maps.
>
> “OMG, the maps aren’t BIG enough!!”
>
> That’s BS and you know it. Impact is pretty freaking large in terms of air space. Erosion has the Coliseum of old and another huge space to work out of and Ravine, well, that is a bit of an iffy map but still I can definitely see some uses of it. And all of these are different themes too. Seriously, how much space do you guys NEED? But just because it’s not Forge World, the map everyone was getting tired in the Reach days I might add, it’s time to completely drop Halo 4’s Forge isn’t it?
>
> Put your big boy pants on and start forging, people. You were all given an extreme amount of resources and now you’re going to throw them back at CA’s face? Just grow up.

You’re clueless

Well it’s no Forge 3.0 (more like 2.5), but Reach’s Forge was near perfect.

The only thing that’s missing is stuff like trees.

The biggest things are magnets (which help when you need to make something fast, like a bridge or wall) and Dynamic Lighting. Dynamic lighting is what made a lot of Reach maps ugly, so this big issue has been fixed.

Just wait for Halo 5’s Forge. Now that 343 has gotten their foot wet, we’ll see some major improvements later on.

Magnets are only useful if you are going to put things together exactly how CA/343 wants, and precision editing is a big enough thing to make this Forge a downgrade. You pretty much have to either make things exactly how 343 wants(limiting coordinates, magnets) or just have a bumpy surface since many of the objects simply don’t line up.

The maps are fine.

> Certain Affinity gave us object duplication, Magnets, the Lock system, and the item highlighting. Not to mention the new lighting system that kicks in to add actual lighting to your maps AND the Trait Zones AND the Gravity Volumes. Precision Editing can be replaced by careful use of the Coordinate System. And Zoom, c’mon guys. That’s just nitpicking. Just go out of monitor mode if you REALLY need it.
>
> For all the things that we got, those small things that they took out seem worth it ten times over. And yet, everyone STILL wants to complain and condemn it. I say to you, where’s the logic?
>
> Oh yes, and let’s talk about the maps.
>
> “OMG, the maps aren’t BIG enough!!”
>
> That’s BS and you know it. Impact is pretty freaking large in terms of air space. Erosion has the Coliseum of old and another huge space to work out of and Ravine, well, that is a bit of an iffy map but still I can definitely see some uses of it. And all of these are different themes too. Seriously, how much space do you guys NEED? But just because it’s not Forge World, the map everyone was getting tired in the Reach days I might add, it’s time to completely drop Halo 4’s Forge isn’t it?
>
> Put your big boy pants on and start forging, people. You were all given an extreme amount of resources and now you’re going to throw them back at CA’s face? Just grow up.

So people who actually forge and did it very well in Reach are wrong when they listed all the changes that hinder their productivity only because you say so?

> listed all the changes that hinder their productivity

Changes such as…

> I agree with the former on this. Bigger maps = better maps. Forge World was special because it offered a multitude of environments to work with.

Yes, yes. Lots of environments. Like temperate forest and hills and, temperate forest and more hills, and OH LOOK, some death water! More hills…

Yeah, Halo 4, totally lacking in environments. It’s only got a space station in an asteroid belt, an underground complex, and even the same freaking temperate forest everyone just loves so much.

> > I agree with the former on this. Bigger maps = better maps. Forge World was special because it offered a multitude of environments to work with.
>
> Yes, yes. Lots of environments. Like temperate forest and hills and, temperate forest and more hills, and OH LOOK, some death water! More hills…

It is still better than what we got in this game. You can try to accept these new maps as you will. I find that, aside from the maps 343 has already implemented, there is no creative value in these spaces at all.

> > > I agree with the former on this. Bigger maps = better maps. Forge World was special because it offered a multitude of environments to work with.
> >
> > Yes, yes. Lots of environments. Like temperate forest and hills and, temperate forest and more hills, and OH LOOK, some death water! More hills…
>
> It is still better than what we got in this game. You can try to accept these new maps as you will. I find that, aside form the maps 343 has already implemented, there is no creative value in these spaces at all.

There was no more creative value in Forge World than Halo 4’s maps. Where could you build? In the Canyon and have a map look just like Blood Gulch? On the Pillar and be extremely limited due to the small area at the top? Make something up on the Quarry, and have the grass cause all your grenades to stick? Build on the Island…? Nevermind that one. Finally, just make something in the air because you totally can’t do that in Halo 4.

Forge World was just a bunch of templates to remake old maps, a bad island, and frame drops everywhere.

Actually do some forging, create some good maps, and then come back and talk.

We needed magnets, locking, copying/pasting. That was great. I love the custom trait zones. Fantastic.

Maps though are terrible. No precision editing is terrible. Lack of custom game options also destroy this as both work together.

What we needed was forgeworld back with skybox options, and terrain skinning options (desert, tundra, grass). Then, add a few items in such as trees, hills that you can phase up and down, and ice patches. That’s it. Done. Complete. Edit: Then if they had time they could add different maps.

The spaces that they gave us are huge IF you count air space. Well, I NEVER count air space as that’s not an ideal place to forge and you want to avoid it if possible. Make a map completely in the air and tell me how good it looks? Everything is the same color and everything runs together and looks like crap.

And now that everyone has the ability to sprint, and we can’t turn it off, maps have to be even bigger.

Stop trolling.

> > > > I agree with the former on this. Bigger maps = better maps. Forge World was special because it offered a multitude of environments to work with.
> > >
> > > Yes, yes. Lots of environments. Like temperate forest and hills and, temperate forest and more hills, and OH LOOK, some death water! More hills…
> >
> > It is still better than what we got in this game. You can try to accept these new maps as you will. I find that, aside form the maps 343 has already implemented, there is no creative value in these spaces at all.
>
> There was no more creative value in Forge World than Halo 4’s maps. Where could you build? In the Canyon and have a map look just like Blood Gulch? On the Pillar and be extremely limited due to the small area at the top? Make something up on the Quarry, and have the grass cause all your grenades to stick? Build on the Island…? Nevermind that one. Finally, just make something in the air because you totally can’t do that in Halo 4.
>
> Forge World was just a bunch of templates to remake old maps, a bad island, and frame drops everywhere.

True, Forge World was used as a template. However, 343i has made many claims (i.e Themed maps for the UNSC, Covenant, and Forerunners). None of these claims ever made fruition and instead were sidelined. The gray template on Forge World fit the map perfectly. The UNSC walls and bases do not mix with Ravine in the slightest. As for building in the air, its’ probably the only thing you can do on Impact due to the station that is already present in the map thus making it asymmetrical when using the entire space.

I agree with the above user. The maps are terrible.

> Actually do some forging, create some good maps, and then come back and talk.
>
> We needed magnets, locking, copying/pasting. That was great. I love the custom trait zones. Fantastic.
>
> Maps though are terrible. No precision editing is terrible. Lack of custom game options also destroy this as both work together.
>
> What we needed was forgeworld back with skybox options, and terrain skinning options (desert, tundra, grass). Then, add a few items in such as trees, hills that you can phase up and down, and ice patches. That’s it. Done. Complete.
>
> The spaces that they gave us are huge IF you count air space. Well, I NEVER count air space as that’s not an ideal place to forge and you want to avoid it if possible. Make a map completely in the air and tell me how good it looks? Everything is the same color and everything runs together and looks like crap.
>
> And now that everyone has the ability to sprint, and we can’t turn it off, maps have to be even bigger.
>
> Stop trolling.

You can make maps just fine without precision editing. And yes, I have made maps in Halo 4. In the process of remaking Morbias. (With its angles, that’s no mean task.)

Yes, Custom Games are rather limited but you can still do a lot with them. For now, you’re just going to have to accept that you’ll have to make some sacrifices. The sooner you admit that, the more smoothly it will go. Or just pop in some other Halo. I don’t care.

As to what Forge needs in the future, that’s a topic for Halo 5 and I don’t want to get into that right now.

Well, if you wanted to make pretty maps, Forge in general isn’t the best editor for that anyway. After all, Forge was and still is, at its base, just an item editor. It’s not a full blown map editor by any stretch so it should not be treated as one. No. Instead, you should just focus on the gameplay portion of maps.

And Sprint is just there for two reasons. One, to cut down on the just walking time, and two, to augment the melee weapons. In reality, you don’t need to account for Sprint when you’re making maps.

YOU stop trolling.

people saying cooridinates are fine, are not looking at it in a forgers viewpoint,
Specifically forgers that fuse items together (Not align them) Coordinants are a pain to work with as you have to:

  1. get the item
  2. place the item in the area you want it
  3. open a menu
  4. figure out witch way you want it to go
  5. figure out witch cooridiant does what
  6. move the object

Where as with reach

  1. get the item
  2. Place the item in the area you want it
  3. Click thumbstick
  4. Move object

Skips 2 unnecessary steps

It’s better and worse.

Duplication is nothing special.

Magnets are poorly placed sometimes and when used cause a lot of piece shifting after saving.

Traitzones… lol…

Lighting is good.

Co-ordinates are not even remotely close to precision editing. When things get flipped around, co-ordinates often become useless and inaccurate.

Many pieces are scaled to fit Reach movement.

Many pieces are poorly designed.

Many pieces have unnecessary bumps on them preventing smooth maps (Sanctuary is practically impossible because of this).

Many pieces have nonsensical sizes.

Drop spawns don’t seem to work any more.

So really, there is only 1 good thing in Halo 4 Forge and that’s the lighting. Everything else is either poorly implmented or a straight downgrade from Halo Reach.

Halo 4 forge is why I really dislike anything that comes out of Certain Affinity.

What’s this all about precision editing? I don’t get it. It’s pretty precision to me…

> > > > > I agree with the former on this. Bigger maps = better maps. Forge World was special because it offered a multitude of environments to work with.
> > > >
> > > > Yes, yes. Lots of environments. Like temperate forest and hills and, temperate forest and more hills, and OH LOOK, some death water! More hills…
> > >
> > > It is still better than what we got in this game. You can try to accept these new maps as you will. I find that, aside form the maps 343 has already implemented, there is no creative value in these spaces at all.
> >
> > There was no more creative value in Forge World than Halo 4’s maps. Where could you build? In the Canyon and have a map look just like Blood Gulch? On the Pillar and be extremely limited due to the small area at the top? Make something up on the Quarry, and have the grass cause all your grenades to stick? Build on the Island…? Nevermind that one. Finally, just make something in the air because you totally can’t do that in Halo 4.
> >
> > Forge World was just a bunch of templates to remake old maps, a bad island, and frame drops everywhere.
>
> True, Forge World was used as a template. However, 343i has made many claims (i.e Themed maps for the UNSC, Covenant, and Forerunners). None of these claims ever made fruition and instead were sidelined. The gray template on Forge World fit the map perfectly. The UNSC walls and bases do not mix with Ravine in the slightest. As for building in the air, its’ probably the only thing you can do on Impact due to the station that is already present in the map thus making it asymmetrical when using the entire space.
>
> I agree with the above user. The maps are terrible.

There is an entire other asteroid. You couldn’t really make truly symmetrical playspaces in any of the previous forge maps using mostly existing terrain.