Forge Idea's

So I was playing warzone firefight and I can’t help but wish that we get AI spawns in forge. It isn’t anything major but something simple. For example

  • A player seeking scriptable brain that can be welded to phased objects that will move to the nearest player but when set to a team will move towards that specific team - A turret AI that will lock on and shoot enemy Spartans but can be on neutral to shoot all players - A player avoiding scriptable brain that will move away from Spartans unless team set (weapons) - A AI vehicle that will follow a driven path set in forge. This could be for a race mode where you have to stay ahead of the eliminator hog that gets faster each lap. - A few new Elite, Jackal, Grunt, and Hunter bodies that have them standing in a shooting position - A new forge monitor that will follow you around when set to your team and sentinel beam enemy players - And finally a few of the Blue Team and Fireteam Osiris characters that will pretty much be like the bodies for the Elite, Jackal, Grunt, and HunterSo thanks for reading this post. If you have anything to add feel free to message me. Also I wanted to let you guys know I am making a Infection map inspired by the original reach gamemode “Run From Barney”. Any ideas just message me. Thanks again for reading - BossOpossum9

How’s this for Race:

Outside each checkpoint, soft-kill zones are set up to emulate time bombs inside your vehicle. Basically, get to the checkpoint before your ride explodes otherwise.

> 2535429593088083;2:
> How’s this for Race:
>
> Outside each checkpoint, soft-kill zones are set up to emulate time bombs inside your vehicle. Basically, get to the checkpoint before your ride explodes otherwise.

That’s actually pretty smart but what happens if script doesn’t work XD
Ready…Set…BOOM

> 2533274974627354;3:
> > 2535429593088083;2:
> > How’s this for Race:
> >
> > Outside each checkpoint, soft-kill zones are set up to emulate time bombs inside your vehicle. Basically, get to the checkpoint before your ride explodes otherwise.
>
> That’s actually pretty smart but what happens if script doesn’t work XD
> Ready…Set…BOOM

It doesn’t have to be scripted; you could simply place a soft-kill zone just before each checkpoint and before the finish line (which I failed to mention previously).