Hey everyone, vVvDARK WOLFvVv is back! (Notoriously long posts included! And still no TL;DR’s!) So, some of you may remember pre-Halo 4 where I had 3 POSTS worth of suggestions for forge options available from the game. Well, needless to say, none of the suggestions made the cut. I would however like to put these suggestions out to the community again and see what kind of feedback I get. And just like before these are simply ideas, and I figure, Next Gen forge deserves Next Gen options! So here we go!
Pieces
- I would like to see Doors that Function. I would also like to see these doors in covenant, forerunner, and human form, so I can make my maps (and in some cases bases) clearly diverse from one another.
A. Button activated doors
B. Motion activated doors
- Natural Pieces, I’d like to see these not only in the game, but have different styles of each.
A. Rocks
B. Trees [alive/dead]
C. Bushes [alive/dead]
D. Water (spreads once you place)
E. Lava (spreads once you place)
- I would also like to see wildlife & npc - non aggressive AI constructs like in Halo 3. This is something that was seriously lacking in forge, And in many maps throughout Halo.
A. H3’s construct “sentinel builders”
B. Land animals such as deer, moa, etc., that move randomly on land in a set radius on your map (if alive). [Dead, Alive, or roadkill]
C. Flying animals that fly randomly within a set radius on your map (if alive). [Dead/alive]
D. Water animals that swim randomly in water areas in a set radius on your map(if alive). (Dead/Alive)
E. Amphibious animals that can move randomly anywhere between water and land (if alive). [dead, alive, or roadkill]
*[all these animals ACT like animals would, and can be killed if alive and eventually respawn, you can also set the radius that they move within]
- pre-broken/destroyed vehicles I feel would ad a bit of extra effect and realism to the game, present the look of an actual battlefield situation.
A. Warthog (turret still usable)
B. Wraith & Scorpion
C. Falcon/Hornet
D. Banshee
Textures, Weather, And Special Effects
- I would definitely like to see different weather conditions that would make the persons view of the battlefield less clear. These weather conditions would not have to cover the entire map and could actually move in a random direction within a radius that you set, you can also set the severity of these conditions and how much of the map they actually cover. They will also affect your natural terrain and how the wildlife acts. Some weather conditions can randomly clear out to provide a clear sky
A. Rain
B. Thunder/Lightning Storm
C. Snow
D. Flash Floods
E. Fog
F. Volcanic Eruptions
G. Sand Storm
H. Wind storm
- Day/Night cycles are something i always tried to accomplish in forge, but could never get to work due to the fact that there was always a sun in forge world. So i think you should have a tool that lets you choose to set weather or not it is day or night, or choose to simply let it go through a “natural cycle”.
A. Day
B. Dawn
C. Night
D. Dusk
E. Full Moon
F. New Moon
G. Solar Eclipse
H. Lunar Eclipse
- Piece textures are also something that was majorly lacking in halo reach’s forge. i would like to see pieces that aren’t all forerunner grey. I would also like to see the pieces affected by weather. (EX: if it is snowing, the pieces are covered in snow)
A. Snow covered pieces
B. Dirt Covered Pieces
C. Water Covered Pieces.
- I would also like to have the option to put worn roads from being driven over by vehicles with wheels to also give the effect that there has been a prolonged battlefield situation taking place.
A. Warthog tire marks
B. Mongoose tire marks
C. Scorpion Tank tread marks
- I would also like morphable terrain so that the bases appear to have been set on a duh out foundation or to dig a basement for your base or to make tunnels through a mountain.
A. Excavation sites
B. Tunnels
C. Basements for bases
D. Under Ground Caverns
(could place in halo 3 but couldn’t drive)