I just got a great idea. How about we have the option to give an object a set path to move along during a matchmaking game? Imagine something like the moving platforms from the Mario games. We could have bridges that raise or lower, or turn to connect and/or disconnect different areas of the map, floors that could drop into a deadly pitfall that would catch any player unawares, ceilings or “thwomp” like objects that could squash people caught in its path and rotating walls/doors to open/close paths and rooms.
It’s a genius idea, no?