Forge help!

I have a city map base colour is white, super detailed and aesthetic. Problem is Ive used only 726/1600 pieces, however my lightmap budget is on 150% which I don’t care about since the map is mostly in shadow it doesn’t matter about shadows rendering. Regardless, my issue is that a lot of my white blocks aren’t showing up as white, but as more of a grey blue. When I go to change the colour individually it says that all colours are set to white but the block still looks blue.Even when I load it up in a custom game it does this. Anybody know why this is? I don’t think it would have to do with the lightmap budget but i could be wrong.

Why do my pieces not stay the colour I changed them to? It looks terrible having a map mostly all white and having a few big blocks a navy blue. Thx.

Assuming you have alot of pieces on the map that are out of the sightlines of players, you should go into those pieces and turn off the Light Bake setting, found at the very bottom of the Object Properties for those specific objects.

By disabling Light Bake on objects that either players cannot see, or don’t offer anything anything towards lighting/casting shadows, the Lightmap budget will open up alot more.

> 2533274800168045;2:
> Assuming you have alot of pieces on the map that are out of the sightlines of players, you should go into those pieces and turn off the Light Bake setting, found at the very bottom of the Object Properties for those specific objects.
>
> By disabling Light Bake on objects that either players cannot see, or don’t offer anything anything towards lighting/casting shadows, the Lightmap budget will open up alot more.

This fixed the problem thank you so much. Reduced it to 120% and all the pieces have gone back to their normal colouring :slight_smile:

> 2533274975021613;3:
> > 2533274800168045;2:
> > Assuming you have alot of pieces on the map that are out of the sightlines of players, you should go into those pieces and turn off the Light Bake setting, found at the very bottom of the Object Properties for those specific objects.
> >
> > By disabling Light Bake on objects that either players cannot see, or don’t offer anything anything towards lighting/casting shadows, the Lightmap budget will open up alot more.
>
> This fixed the problem thank you so much. Reduced it to 120% and all the pieces have gone back to their normal colouring :slight_smile:

Glad it worked out well, and was happy to help!