[Forge] Help with raid nav

So I’m hosting a raid and my fellow team rather know who is who without accidently killing each other.

I know there is a way to use a script to add a marker on a player but my issue is that either:

A: No one will show up with “Friendly” when they trigger the boundary.

B: It will show ALL players even if they didn’t activate the boundary.

I want it so my team will be able to see “friendly” ontop to instantly know not to shoot the person but to keep the affect after death.

Any professional forgers able to help me please?

> 2533274811831911;1:
> So I’m hosting a raid and my fellow team rather know who is who without accidently killing each other.
>
> I know there is a way to use a script to add a marker on a player but my issue is that either:
>
> A: No one will show up with “Friendly” when they trigger the boundary.
>
> B: It will show ALL players even if they didn’t activate the boundary.
>
> I want it so my team will be able to see “friendly” ontop to instantly know not to shoot the person but to keep the affect after death.
>
> Any professional forgers able to help me please?

Shoot me a message on xbl, b0b is here, zero in b0b. I do scripting class several times a week, and would be happy to help you learn how to apply nav markers using scripting. It’s really easy to do, but I’ll need a bit more information about your setup before explaining how to give and remove nav markers practically (you mentioned you only want certain people to have them so you’ll kind of have to Forge around that).

What I did for the script is:

Boundry check: Enter

Nav Trait: Activator, Target: Activator

that didn’t work so I done also…

Nav Trait: Activator, Target: Players

This issue though made EVERYONE with a friendly who activated the boundry & didn’t but I just want those who activate the boundry to be seen with “friendlies”

Nav trait for activator is okay but not the target. Set target to team add (whatever team you want). You’ll also need to account for dying, so you’ll need another boundary, perhaps covering respawns or something, that says nav marker remove (make the mod for all players (players: add); it’s easier to deal with this way)

We were successful in implementing a unique nav marker system that identifies friendlies only in a Free For All setting. If anyone else needs scripting help, feel free to message me here or on xbl, b0b is here, zero in b0b. I do scripting class several times a week in order to help Forgers get their ideas in working condition in their maps.