Forge Help - Moving Objects

Hello,

I’ve recently been in a custom game with friends and played Duckhunt for the first time. I was really impressed by that map as it had moving objects. You know, that don’t need switches to move. They move automatically.

Now, I had an idea for a Forge map. I made a squarish box where it would be really dark. Added the Gloom effect so it is really dark. Then I placed some lights here and there that do not move.

After that I tried to place 3 lights around the map that would move over the place for the chance to fly over players so they get visible.

Now the problem I am having… I can make the objects move, but they eventually go out of their place. What I mean is, they go up and down or left to right for the first few times, but eventually they keep going into one direction.

What I want is for the objects to just keep in a steady line going either left to right or up and down. I do not want them to keep moving further down in a certain direction.

The Duckhunt map did this correct and I checked in Forge how that person did the scripting for these objects.

Somehow my objects do it way different than intended.

Can anyone help me on how scripting works for this?

Currently I use 3 scripts then. 2 scripts are on timers, and the 3rd script is on round start or something.

What I do not understand with the 2 scripts on timers is those initial delay and replay timer options.

It’s confusing. :[

> 2533274809306688;1:
> Hello,
>
> I’ve recently been in a custom game with friends and played Duckhunt for the first time. I was really impressed by that map as it had moving objects. You know, that don’t need switches to move. They move automatically.
>
> Now, I had an idea for a Forge map. I made a squarish box where it would be really dark. Added the Gloom effect so it is really dark. Then I placed some lights here and there that do not move.
>
> After that I tried to place 3 lights around the map that would move over the place for the chance to fly over players so they get visible.
>
> Now the problem I am having… I can make the objects move, but they eventually go out of their place. What I mean is, they go up and down or left to right for the first few times, but eventually they keep going into one direction.
>
> What I want is for the objects to just keep in a steady line going either left to right or up and down. I do not want them to keep moving further down in a certain direction.
>
> The Duckhunt map did this correct and I checked in Forge how that person did the scripting for these objects.
>
> Somehow my objects do it way different than intended.
>
> Can anyone help me on how scripting works for this?
>
> Currently I use 3 scripts then. 2 scripts are on timers, and the 3rd script is on round start or something.
>
> What I do not understand with the 2 scripts on timers is those initial delay and replay timer options.
>
> It’s confusing. :[

Just so you know Spartans/players are obviously visible no matter how dark the room is. You’ll have to be a bit more specific with what you’re trying to do with scripting to get proper help.

Yea I’m not that great with Forge but this is kind of confusing.

> 2533274794242693;2:
> > 2533274809306688;1:
> > Hello,
> >
> > I’ve recently been in a custom game with friends and played Duckhunt for the first time. I was really impressed by that map as it had moving objects. You know, that don’t need switches to move. They move automatically.
> >
> > Now, I had an idea for a Forge map. I made a squarish box where it would be really dark. Added the Gloom effect so it is really dark. Then I placed some lights here and there that do not move.
> >
> > After that I tried to place 3 lights around the map that would move over the place for the chance to fly over players so they get visible.
> >
> > Now the problem I am having… I can make the objects move, but they eventually go out of their place. What I mean is, they go up and down or left to right for the first few times, but eventually they keep going into one direction.
> >
> > What I want is for the objects to just keep in a steady line going either left to right or up and down. I do not want them to keep moving further down in a certain direction.
> >
> > The Duckhunt map did this correct and I checked in Forge how that person did the scripting for these objects.
> >
> > Somehow my objects do it way different than intended.
> >
> > Can anyone help me on how scripting works for this?
> >
> > Currently I use 3 scripts then. 2 scripts are on timers, and the 3rd script is on round start or something.
> >
> > What I do not understand with the 2 scripts on timers is those initial delay and replay timer options.
> >
> > It’s confusing. :[
>
>
> Just so you know Spartans/players are obviously visible no matter how dark the room is. You’ll have to be a bit more specific with what you’re trying to do with scripting to get proper help.

It’s pretty dark on my map. The only thing that makes it easy to see other players is because of the name tags appearing in bright red colors above the players. There needs to come an option to turn name tag visibility off.

Also, I fixed the issue I was having with my objects moving around. Figured the scripting out.