Forge & Game Options Utilities

I was thinking of some small things that I would find very useful to create new gamemodes, but also for a better file menagement.
p.s maybe I have the wrong section, the topic is not exclusively referred to windows 10 but at the game, in general.

1. Sandbox
Be able to modify the damange of specific weapons (for example only on Battle Rifle ,or AR, or Needler). About the way to make the changes, I would do so:

Each weapon has three values: Impact, Rateo, Time To kill. To make a change, I have to choose which value to set as fixed and which one to edit. The third value will be edited automatically by the system.

For example:

  • I want that my BR have 1 sec Time to Kill so I Fix this value. Then, I can act on impact (rateo adjusts automatically) or i can act on the rateo (impact adjusts automatically).
  • Another example is to fix an impact value and act on rateo (TTK auto-adjust) or on TTK (rateo auto-adjust).
  • At last, i could fix a rateo value (rpm) and act on impact (TTK auto-adjust) or on TTK (impact auto-adjust).

In this way i can create different types of BR: low impact and high rateo, or reverse, high impact and low rateo, or average values. some of them with TTK of 1.40 sec, others with 1.20, others again with 1.00 I could have BRs that kill with 3 slow bursts, other with 4 bursts and others with 5 fast bursts.

It should be not too complicated to insert in H5, while In Halo Infinite you could think of a similar mmofps system: show the features of all weapons (impact, rateo of fire, range, handling and AIM), the values of health and shield of the character, and be able to edit this values. It would be useful to visualize the damage of critical hits over the opponent’s head, as games as Destiny, Borderlands etc.

For the Range editing, it would be useful to have a in game graphic, similar to a circle where i can set the radius, that show the max optimal range of a weapon, the max range and the slope of descent of the damage. Handling & Aim do not need complicated tools, it would be enough to be able to modify the values.

2. Bots
Have bots in custom game to test the result of changes: Check how many headshot needs to kill an enemy, at what distance, etc. Being able to set the mobility of the bots (still, moving, or normal enemies that shoot you with various difficulty levels).

3. File Manager
I would like to be able to organize maps and game modes in folders. Separate my maps from the downloaded ones, divide them based on my tastes (size, type of game etc)