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A large arena where one player spawns in a room with the ghost. other players must dodge/jump over the ghost. When splattered, the player spawns in the ghost room. When splattered you go to the ghost side. Last spartan standing wins.
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The same idea as above except on a regular or forge map and fusion coils only. Get hit by a coil, switch teams
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A mode where you and everyone except one player (Sniper) spawns with only a grapple. The Sniper is in a tower far away. The grapples must race to the finish using the surface above the gaps in the path to swing across for example
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The chopper player must chase everyone else down a narrow path with walls on either side to the finish. There’s small bumps/obstacles on the path so the chopper player cant go too fast without getting flipped in certain areas
Some of my priorities will be;
- Script for skill handicapping;
- Scoring based on victim’s K/D (eg. 0.75 K/D will be worth 75 points)
- OS on spawn if K/D < 1.0 (between 1 and 60 seconds depending on how low),
- Damage output reduction with kill streaks (-10% per kill).
- Script for uneven teams (eg. 4 v 3)
- Scoring adjustments for unequal teams (we don’t always have even numbers).
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Juggernaut
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A vehicle jousting game. Long narrow playfield with teams starting in vehicles at either end. You essentially have a short timer (eg. 15 seconds) to jump in a vehicle and get to the other end. Jousting the enemy vehicles coming the other way. After a short delay the timer starts again and you head back in the other direction.
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A no man’s land type of game. Teams start at each end of a long narrow map. The map has lots of cover at each end but gets more open in the middle. There are trenches scattered here and there. Essentially impossible to cross. Both teams have Snipers. Your score is not based on kills, it’s the sum of the metres gained into no-mans land (you have to co-ordinate with your team to provide covering fire while you dash to the next trench). I’d like to script lots of random explosions and smoke.
Sound’s good
, very interesting
Spawn-able marines or AIs!
Grunt Chucking
I’m not gonna rest until it becomes an official mode lol
Kong slayer coming with fusion coils, so grunt chuck slayer has to happen.
Hope your listening 343
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Yeah definitely hahahaha. That would be great
Adding to the ghost mode. Maybe the dodging players could have some sticky grenades for added chaos
Before Infinite released I had hopes that the forge world was going to be something I was going to spend most of my time playing, but that has been on hold because of the delays and who knows when it will be released. Designing maps is something I have always enjoyed that it’s the only thing in gaming that I found that I could actually spend time playing that I wasn’t just passing time.
Back in 2007 playing Age Of Empires is where all this started for me designing maps, and when playing Halo Reach, that opened up a whole new world giving the fact that it had a large map to work with that gave endless ideas that I got lost in for years. When browsing I found maps other created that were complete Spartans that compared to what the game size is for a spartan they were 50 feet tall and the artistic work on them was something amazing. You could see someone actually cared enough to take their time that I can only imagine how long it must have taken, but well worth the time spent.
The reason I posted all that besides having a passion for the forge world, is having an artistic view of things is important to me. When working with tools and them not working right it can literally ruin the entire experience in a heart beat. Knowing the fact that this game has a lot of issues, and it’s nowhere near even a half a game that it’s been out how many months? I have major concerns about the forge world.
If anything, whoever is working on the forge world. IMO their #1 priority should be to actually play test it regularly to see how things work/play out in hopes to catch issues that might come up before they release it. The other thing is for them to take notes from Halo 5 issues like lighting that was a huge issue that ruined the experience for me.
The scripting look’s pretty good to me. Look up forge leaks. There’s 2 or three video’s and a long 40 minute video showing off some things. Not sure if they are still up but check YouTube
We “NEED” a “CLASSIC CTF MODE!” Really Why?
Example:
NOTE: I am basing this on prior Halo Games!
Classic Capture The Flag has only two teams. In pass Halo games in Forge I have to delete the following teams Gold and Green in every freaking map. It’s a pain in the butt! Then I have to find an area to put two GOLD Team and The Green Team Initial Spawns and Re-spawns for each team so I can put a “KILL BARRIER” around those teams so people change teams to Gold Or Green they will instantly die until they change to Red or Blue teams.
It’s a pain in the BUTT!!! to do this in the stock maps. I am a Classic Capture The Flag traditionalist and always will be. Classic CTF should only have two teams. RED vs. Blue ONLY! So that is why I hope there is a "CLASSIC CTF MODE for Forge so I don’t have toi delete The Green Or Gold Teams and setup a instant kill barrier for those teams.
Peace!
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I don’t want to go thru the hassle of deleting teams Gold Or Green Or any other team color in the game!
As long as there is forgeable ai and we can use the large map they’re developing for BR I think we can achieve some amazing game modes. Tell some amazing stories, and have some truly outrageous wars
Ya I agree but the bots are really stupid
Especially in Capture The Flag and Stockpile!!
PEACE!
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A purely For Fun Goofy mode could be made if there were scripts to adjust player height; the higher someone’s K/D, the bigger their Spartan. You’d have leaders running around 14 feet tall and easy targets. The bottom of the pack would be running around 2 feet tall and hard to hit. It’d be funny at the very least.
I’m thinking about trying to make a «dodgecoil» gamemode and maps for it.
Just a simple TDM/DM but with only coils, repulsors and etc.