A couple missing scripting items that I believe would give creators many more options.
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An event for “on switched seats”. The reason being that if any variables/traits are set when a player enters a vehicle that are based on their location in the vehicle there is no way to change those variables/traits if they switch seats. Ex. I set player traits based on seat when a player enters a vehicle but if they switch seats and die they respawn with the wrong traits.
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Vehicle traits are greatly limited. There is no way to script in vehicle indestructibility, max speed, etc… These could just be added as object settings, but it would be nice to be able to change them during gameplay with script. Ex. I don’t want rockets to blow up vehicles but I do want them to blow up when overturned or if anyone gets out. I could just delete the vehicle, but that isn’t very dramatic.
Some form of terrain tool would be amazing but obviously much more difficult to add than these other features.