In Reach, one of the biggest turn offs for me was that for all of the Forge maps, which were the majority of the maps, explosive damage would travel through solid objects, unlike the non-forge maps. Does anyone know if this is going to be fixed? I really hope so. This made forge maps almost unplayable, and the default maps were bad for competitive play already.
What? This has never happened to me personally.
I have actually had this happen to me a couple of times. It’s a bug. I hope to see this problem fixed, along with frag grenades randomly getting stuck in the ground in forge maps, and sections of walls phasing when two walls are overlapped.
Just make a quick forge map. If you make an inclined plane and place a grenade under the corner and stand on top, you will take damage.
On a non-forge map, do the same. You will not take damage.
The raycasting is different.
Edit: Didn’t see the most recent post- I am glad someone noticed this besides me. Is there a confirmed bug? Will it be fixed for sure, or just a hope? This was game-breaking for me, as it made movement unpredictable.
I guess they haven’t mentioned this yet, which probably means they haven’t fixed it. Nuts.
> Just make a quick forge map. If you make an inclined plane and place a grenade under the corner and stand on top, you will take damage.
>
> On a non-forge map, do the same. You will not take damage.
> The raycasting is different.
I know that most Forge objects block Kill Balls (which also work by raycasting), so it’s very odd that some objects fail to block explosive force.
Has anyone tested to see if the bug is specific to certain Forge objects? Reach may be on its way out, but the information could still be valuable to Forgers.
> I guess they haven’t mentioned this yet, which probably means they haven’t fixed it. Nuts.
Don’t be so pessimistic.
This bug is significant but subtle. Most people don’t even seem to be aware that it exists, so there’d be little point in 343i announcing a fix for it in Halo 4. Don’t assume that no news is bad news. :\
> > Just make a quick forge map. If you make an inclined plane and place a grenade under the corner and stand on top, you will take damage.
> >
> > On a non-forge map, do the same. You will not take damage.
> > The raycasting is different.
>
> I know that most Forge objects block Kill Balls (which also work by raycasting), so it’s very odd that some objects fail to block explosive force.
>
> Has anyone tested to see if the bug is specific to certain Forge objects? Reach may be on its way out, but the information could still be valuable to Forgers.
usually its just lagg, how ever, if there is a gap between objects then the explosion gets through that gap and hits you, the same happens with killballs.
some objects such as the 2x3 have very tiny almost unnoticable gaps in there gemotry, i only noticed it by accident thanks to the lighting messing up, i wonder if this could also be a cause.
Whatever the cause this really needs to be fixed- I can recall countless situations where, if the objects were solid, I would have survived. Do you think it’s possible that even 343i is unaware of this issue? It is hard to catch onto if you don’t play at a certain level or forge frequently.
> Whatever the cause this really needs to be fixed- I can recall countless situations where, if the objects were solid, I would have survived. Do you think it’s possible that even 343i is unaware of this issue? It is hard to catch onto if you don’t play at a certain level or forge frequently.
its possible 343i already know but i suspect shoddy forging is more to blame, before you say anything, the coordinates actually leaves a very very tiny gap between objects that could let explosions through, this phenomenon doesn’t happen often though, i play on forged maps and forge all the time myself and never run into this issue on a well built map, even on terrible maps it really doesn’t crop up all to often either.
even if 343i don’t know, i’m willing to bet that the over-hauled system already fixes the issue even though they weren’t aware of it.
> > Whatever the cause this really needs to be fixed- I can recall countless situations where, if the objects were solid, I would have survived. Do you think it’s possible that even 343i is unaware of this issue? It is hard to catch onto if you don’t play at a certain level or forge frequently.
>
>
> its possible 343i already know but i suspect shoddy forging is more to blame, before you say anything, the coordinates actually leaves a very very tiny gap between objects that could let explosions through, this phenomenon doesn’t happen often though, i play on forged maps and forge all the time myself and never run into this issue on a well built map, even on terrible maps it really doesn’t crop up all to often either.
>
> even if 343i don’t know, i’m willing to bet that the over-hauled system already fixes the issue even though they weren’t aware of it.
I’m not so sure the Forge work is the reason. The publicly available MLG and Matchmaking Forge maps (the official ones) have this issue as well. Just hoping that it’s fixed isn’t really enough. If it hasn’t been fixed yet, it needs to be.
You’ve ever had your entire team quit and leave you with alone? You’ve ever had the other team find your hiding spot? You ever had them find all of the Fusion coils and place them all around the walls around you? It was funny, but I was angry at the time. And it explained their -3/6 points.
> > > Whatever the cause this really needs to be fixed- I can recall countless situations where, if the objects were solid, I would have survived. Do you think it’s possible that even 343i is unaware of this issue? It is hard to catch onto if you don’t play at a certain level or forge frequently.
> >
> >
> > its possible 343i already know but i suspect shoddy forging is more to blame, before you say anything, the coordinates actually leaves a very very tiny gap between objects that could let explosions through, this phenomenon doesn’t happen often though, i play on forged maps and forge all the time myself and never run into this issue on a well built map, even on terrible maps it really doesn’t crop up all to often either.
> >
> > even if 343i don’t know, i’m willing to bet that the over-hauled system already fixes the issue even though they weren’t aware of it.
>
> I’m not so sure the Forge work is the reason. The publicly available MLG and Matchmaking Forge maps (the official ones) have this issue as well. Just hoping that it’s fixed isn’t really enough. If it hasn’t been fixed yet, it needs to be.
i’ve never encountered the issue on:
unconquered
midas
imago
think twice
elull
affinity
MLG sanctuary
MLG pit
nexus
precipice
select
really, the only maps i do encounter it on are asylum, pinnacle, cage, edon minor and chateu, all of which are poorly forged.
Are you sure? I’ve encountered it on almost all of those maps. Keep in mind that the issue only occurs for objects that were placed by the forge editor, not objects that existed on the map beforehand. The explosions will go through solid objects in Forge- not just the gaps.
> Are you sure? I’ve encountered it on almost all of those maps. Keep in mind that the issue only occurs for objects that were placed by the forge editor, not objects that existed on the map beforehand. The explosions will go through solid objects in Forge- not just the gaps.
positive.
explosions don’t go through solid forge objects, if they did then that would be a game breaking issue because you can get hit and killed from anywhere by accident, if it was there then people would constantly be getting hit and killed by grenades through walls, floors, roofs, ramps, any where really and when people have a significant problem they rush the forums to complain, this never happened so its obviously a very rare incident.
i’m going to chalk most of this up to lag, grenades, rocks, general explosive projectiles appearing in the wrong place on your screen due to latency, what you see around wall or something is actually right infront of you.
i spent the majority of my time on reach forging and playing custom games on those forged maps and other forged maps, not your generall crap but your actuall proper maps and have never once encountere this to be a reall issue, it was always and i mean always fixed just by covering up minute cracks between objects that are very easily missed but the majority of the time its never even there to be noticed.
I’ll be conducting some tests tonight. Cya then for more info.
> I’ll be conducting some tests tonight. Cya then for more info.
I do hope you note which Forge pieces the explosions seem to be passing through.
Some Forge pieces have buggy properties. For example, I once saw footage of a Building Block that appeared to allow hitscan sniper shots to penetrate despite blocking the visible bullet trail – this, with no evidence of lag.
I did some tests in Forge World and determined that yes, explosions DO NOT travel directly through solid objects. On the other hand, however, there are still two different “bugs” with the current Forge.
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This one has already been stated- if there is an invisible ‘gap’ between objects, the explosion will still travel through and deal damage.
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This is the one that I’ve been experiencing, and is less obvious. Forge Objects have less “sharp” corners than terrain corners. As an example, if you throw a frag grenade around a corner and get to a place where you cannot see the grenade, but is still within range, the forge object will allow you to take damage. The terrain corner won’t. I really can’t begin to understand this, but it seems that the explosion travels around the corners of forge objects. This was much less prevalent with plasma grenades. I tried this on a great deal of Structure objects, but for the sake of time ceased testing after about 10.
I originally thought that the explosions went directly through, but it seems it’s just the corners. This isn’t as glaringly bad, but it still makes explosion evasion on forge maps much more annoying than it needs to be. Thoughts?