Forge: Expensive Objective Items

I like to create good slayer-based maps using Forge, and whenever I’m near my budget limit (around >$8000) I always have to worry about having the ability to add Extraction and Dominion and making it look pretty. It just seems to me that $25 for the Extraction boxes and $20 for a simple Extraction floor decal is too much, same goes for a lot of the Dominion elements as well while a gigantic “Silo 3” item in Impact’s palette is only $10. I’m not complaining, but I’m just wondering why objective items cost so much, I’m hoping that this could be changed in a future TU. Its not a necessity, but it would be nice to see changed. Thanks.

I’m not sure why they are so expensive. I will say that dominions are, largely because they are so small and so packed with detail.

> I’m not sure why they are so expensive. I will say that dominions are, largely because they are so small and so packed with detail.

I can understand some of the Dominion costs, but the Extraction ones are just hard to wrap my head around. I want to add in about 8 Extraction zones to my map with decals and scenery, it will cost me somewhere around a whole $1000.