MY super brilliant idea …read and comment
343 should make a tool, were you could set a destanation for a forge object and make it move about the map at times that you choose. now for this to work there would have to be a glue tool so you could make individually seperated objects move as a single entity …
SOme of many ideas for the tool
say you wanted to make a
pirate ship , were normally it is stationary this would make it move ,you could move it around on top of water,or even better lava?
and you could set the time it goes and when it stops…if a game was fifteen minutes you could have it move for five and then sink!
if you wanted a giant robot you could have it move. if you needed to reinact a space shuttle take of you could…if you wanted to make an indian jones map with the boulder you could make it…
if you wanted a haunted house infection map you could make doors open and close while the spartans move throughout each room.
thxs for you time
comment please
That’s a really cool idea, but it’d be tricky to make work in a networked environment.
The game’d have to sync each piece’s movement, and be able to restore all of that data in the event of a host migration. If 343i tried to implement that and made the slightest mistake, we’d end up with situations where a host migration would occur and suddenly, a pirate ship is a mile away in the wrong place, and everyone falls into the sea and dies. :\
i never thought of that.anyways
like i said its an idea i have had for a while, but feel free to add to my idea and fix it and say what you would do if my idea did get implemented. that goes for every one
The ability to convert static objects into entities is every forger’s dream I’m sure, but it is probably much too system demanding for any block to make the conversion. You wouldn’t believe haw difficult a feat this actually is. It could be done, but most likely not on the current hardware we have.
> That’s a really cool idea, but it’d be tricky to make work in a networked environment.
>
> The game’d have to sync each piece’s movement, and be able to restore all of that data in the event of a host migration. If 343i tried to implement that and made the slightest mistake, we’d end up with situations where a host migration would occur and suddenly, a pirate ship is a mile away in the wrong place, and e<mark>veryone falls into the sea and dies.</mark> :\
I would laugh, just like i laugh at vehicles getting launched off of “magic” rocks. Even when it happens to me.
edit for relevance although OP’s idea is cool. It would be hard to implement in matchmaking, but would allow for some fun custom gametypes.
> > That’s a really cool idea, but it’d be tricky to make work in a networked environment.
> >
> > The game’d have to sync each piece’s movement, and be able to restore all of that data in the event of a host migration. If 343i tried to implement that and made the slightest mistake, we’d end up with situations where a host migration would occur and suddenly, a pirate ship is a mile away in the wrong place, and e<mark>veryone falls into the sea and dies.</mark> :
>
> I would laugh, just like i laugh at vehicles getting launched off of “magic” rocks. Even when it happens to me.
>
> edit for relevance although OP’s idea is cool. It would be hard to implement in matchmaking, but would allow for some fun custom gametypes.
hah you thought it was for matchmaking no no its for custom games 
That sounds like a good idea, but I wouldn’t expect it in Halo 4.
It would make for some amazing Customs.
Maybe future Halos will include this feature.
yea i was kind of thinking it wouldnt but hopefully in the next halos. exspecially because we should be excpecting a new xbox which will make forge Godly
It could work like this. Each object has a menu that shows you it’s current coordinates. Then there is an option to modify position/rotation. Once you click it, it opens a menu to allow you to modify these settings.
It would have the object’s current location, for example…
X axis (forward/backward) - 400
Y axis (up/down) - 50
z axis (left/right) - 65
Yaw - 75
Bank - 50
Pitch - 0
Then, you can choose to manipulate each one by increasing or decreasing each factor. Then there would be an option to make it smooth movement or rough movement.
Smooth movement - the object visibly changes it’s position, and you can actually see it move. You can adjust the speed at which it occurs.
Rough movement - the object snaps/teleports to the changed location.
You can choose whether it multitasks and does all movements at once (spins and moves), or one at a time (spins, and then moves).
And then you can choose whether it uses a trigger pulse. Meaning an area or button you press to activate it. When you do this, it would be like setting up a trait zone, but instead, it activates the object’s motion once some one steps inside of it.
Of course, it would be a more complicated feature, but once you can get used to it, it can make some very great and unique maps.