I have never played with Forge in the past Halo titles, mainly due to the lack of patience. After seeing the new H4 forge reveal video however, I can’t wait to try my hands on it once H4 is released. They have made Forge maps much more visual appealing, and much easier to make.
However, one issue with Forge is that I can’t play the map I created without other players. It would get boring after a while if it’s “all work and no play” :-).
It would be very cool if future Halo can offer a mode similar to Black Ops’ “combat training”: an offline simulation of online multiplayer with AI opponents instead of online enemies. That way I can play the map and get an idea how bad I sucked
What do you think? Does this sound like a cool enhancement to Halo?
Forge bots can not be used because of how complex Forge maps can be made and because of path finding issues. CoD bots are designed to use the set paths. Can’t do that in Halo. Bots would be bumping into things they didn’t think were there.
It’d be an interesting addition, to say the least. However, I don’t think this generation’s AI is smart enough to interact with a Forge made map. They’d probably just interact with the base map, for example without regards to walls placed by the player or walkways they’d need to traverse in order to work effectively in a “combat training” mode.
> How many times…
>
> Forge bots can not be used because of how complex Forge maps can be made and because of path finding issues. CoD bots are designed to use the set paths. Can’t do that in Halo. Bots would be bumping into things they didn’t think were there.
Good to know.
And this is a limitation that can never be addressed?
It wouldnt be an entirely lost cause. We could have an entire ai editing menu, where we set the paths they travel along on the map, or their behavior with weapons, environment, encounters, etc. These tools existed in halo custom edition, and the maps with ai played naturally.
> It wouldnt be an entirely lost cause. We could have an entire ai editing menu, where we set the paths they travel along on the map, or their behavior with weapons, environment, encounters, etc. These tools existed in halo custom edition, and the maps with ai played naturally.
That would have been really cool. Hopefully these customization abilities will be added in future Halo titles, and made easier for forge creators to use.
Play with some online friends, set up gamenights with some communities you’re involved with. There’s usually some channels to get your maps into Matchmaking (if they’re good enough). Those channels (like Atlas from Bungie.net) can open you up to find other forgers to playtest with.
Bots don’t work in Halo, especially forged maps. I could see bots possibly working in pre-made MP maps like Haven, Adrift, etc. The AI needs to be tuned for the map. However you would expect them to be dumb AI, like they are in campaign/firefight. Throw in unexpected objects, and they become even dumber. Difficulty changes don’t make AI smarter, they make the weapons more powerful, enemies given more health, MORE enemies, more higher leveled enemies.
It may be possible. Not so close to release, but it’s definitely possible for Halo 5 or 6.
The best option imo would be to use something similar to Counter Strike: Source’s auto-navmesh system. Basically when you load up a custom map for the first time, it builds navmeshes on all the possible walkable spaces on the map. It takes quite a while (25 minutes to an hour, depending on map complexity), but it’s pretty awesome. There would still be a manual editing system to tweak the navmeshes though, just in case any issues came up.
> It wouldnt be an entirely lost cause. We could have an entire ai editing menu, where we set the paths they travel along on the map, or their behavior with weapons, environment, encounters, etc. These tools existed in halo custom edition, and the maps with ai played naturally.
not being a troll but what is halo custom edition? Never heard of it, is it like an LE of H1,H2,H3 or completely different?
> > It wouldnt be an entirely lost cause. We could have an entire ai editing menu, where we set the paths they travel along on the map, or their behavior with weapons, environment, encounters, etc. These tools existed in halo custom edition, and the maps with ai played naturally.
>
> not being a troll but what is halo custom edition? Never heard of it, is it like an LE of H1,H2,H3 or completely different?
Completely different. It was an add-on given out for free to Halo PC owners that basically gave users access to the games code, and had a dedicated map editing tool. So users could create all sorts of levels, even their own campaign levels. A lot of players added bots to their levels too. It was actually really fun, I still play it on my desktop from time to time.
> > > It wouldnt be an entirely lost cause. We could have an entire ai editing menu, where we set the paths they travel along on the map, or their behavior with weapons, environment, encounters, etc. These tools existed in halo custom edition, and the maps with ai played naturally.
> >
> > not being a troll but what is halo custom edition? Never heard of it, is it like an LE of H1,H2,H3 or completely different?
>
> Completely different. It was an add-on given out for free to Halo PC owners that basically gave users access to the games code, and had a dedicated map editing tool. So users could create all sorts of levels, even their own campaign levels. A lot of players added bots to their levels too. It was actually really fun, I still play it on my desktop from time to time.
Downloading custom made maps was free and generally a matter of just putting the file in the right folder. So yes in that sense. Making your own maps got a little technical, it was nothing like forge, and I’m no programmer so no in that regard. But if you know what you’re doing I don’t think the level editing would be over your head.
No way. Combat training works in COD for trick shotters to get practice in or If you really need it a way to get your aim back with out embarassing yourself online. It really didn’t do much as a feature for COD. The bots didn’t ever really pose a threat or act in any normal combat fassion like players do online.
Besides due to forges complex nature and having literally unlimited paths to take it would be impossible to add. The bots would probably be worse then those of COD’s combat bots.