Forge could be like halo CE

HI I was playing halo custum edition were you can download custum made maps for halo 1. There are some maps that have AI. I downlouded maps like big AI war, zombie deafens, and multiplayer maps that play like singleplayer misstions. I notesed the AI have commands in these maps were they stay in one spot, rome around, and go to a spisific area all the time. So what if you can use this type of AI in halo 4s forge. For an example you want to make a flood deafens map on High Ground. You first make it dark to make it more creepy. Then you light up the base. After that you make two defencive barricades, one in side the base, and one on the gate. Now you spawn marines on the first defencive baarricades. You make it so they stay in that area and you give each one of them a waepon like BRs, DMRs, ARs, gun turrets, and maybe a sniper. After that you spawn the flood on the beach side and you dont give them any weapons they just melee. Now you want the flood to atack the base so for each flood you spawn you would make a line of were you want them to go. They will follow this line exactly until they see a enemy becaues they would go into combat mode and when all the emenys are cleered from the area the AI would continue the path. So you make the floods path to go all the way to the back of the base. Now you choose the speed of the flood you make them run normally but you can make them have any speed. You can also choose the hight you want them to jump but the flood all ready jump high so that would be there default jump. You can also customize each of the AIs helth but you leave the flood heath the same but they can still get back up when killed. So the flood attack the base and the keep coming. All the marines get killed and you have it set so they spawn in the second deafens in the base. The flood move up and destroys the marins last deafens. So after that the flood would just keep spawn killing the marines and take over. Now you get to choose how you want to play it. You could make it so red team are the marines and you fight with them and blue team is the flood and you attack as one but you cuold also be a human and get killed by the flood and become one like infection. The map could be played by your self or a group of friends.

Now I am going to talk about multiplayer maps playing like single player missions but im not going to go in full detail so if you read the first paragraph then you got an idea of how this would work. Some Halo CE maps had a singleplayer story line to them. Each new map for that story was the next level. Now the forge world for halo 4 will most likly be biger then the one in reach. So you want to make your own halo campaign. You use halo 4s forge world and forge the level, organize the battles, and have and objectives like, clear an area, capture a bilding, kill a group of enemys. Then you keep making levels for your campaign until you want to end it and make a new one.

When first started playing halo custum edition I instently new that if this was halo 4s forge it would be amazing. Playing on maps buy your self would be alot funner and there would be so many amazing maps with a forgeble AI. So what do you think?

I tried not to let it bother me, but the lack of grammar and spelling honestly makes this very hard for me to read.

But as for AI in Forge, the possibilities will probably be pretty limited on a console game.

I agree. CE is amazing :slight_smile:

> I was playing Halo Custom Edition once; it is a PC-based port of Halo 1 with the ability to play custom, user-created maps. I noticed that some maps have AI. After observing them for a while, I quickly caught onto the fact that they have specific sets of commands that one can issue them when building the map.
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> Immediately, I was captivated by the many possibilities we would have if we were able to add AI to Halo 4. It could operate using a simple waypoint graph, in which we draw lines to mark valid paths for the AI-controlled characters. Using a simple system of paths and spawns, we could easily create our own custom campaigns.
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> Your opinions, Waypoint?

It’d be nice to have AI in standard multiplayer maps, but it’d take a little more than you’re describing.

im all for AI bieng forgeable but the thing is people made those maps because custom edition had a seperate program that the people that created the maps used to add AI into by programming them into the .map file itself. Forge is a different tool but the principles are the same. What im saying isif 343 didnt want to add a seperate program to do this they would have to forge them in which theotricallly works much different as far as i know…343 would have to take into account different set of variables and standards, to add them in…I guess what im saying is it would be a nice feature and i think its very much possible but comparing custom edition seprate program and forge are 2 different animals and need to be looked at seperately…though im not against a seprete program.