I’ve been working with the new forge system, A LOT, and overall I think you guys have done an amazing job but I’ve run into some snags. I’ve created a map with a flag room that is locked behind a door(energy shield) and to remove the energy shield I’ve simply scripted it to a switch which activates lights and other things. At first I had the door scripted to simply spawn and despawn but it will NOT spawn when players, vehicles, or other objects are in its vicinity. The area around the object that I’m trying to spawn is quite large and will not spawn unless things are at least 15-20 units away. I tried changing the “boundary” size to see if that would fix it but to no avail. I’ve since fixed the door mechanic by using a horizontal movement and position reset but am still concerned with the invisible unalterable boundaries around objects attempting to spawn via scripting. Another mechanic I’m attempting to achieve is team specific teleporters and barriers but when I label a teleportor or barrier for a specific team it still allows all teams and players to use teleport or be blocked by the barrier. Any fix for this? Along with that, being able to send toys, (soccerballs and stuff) through teleporters on specific team channels would be AMAZING. The last thing I CANNOT figure out is how to make a functional soccer goal that resets the ball and ties scripting to other things. Any help is much appreciated! Thank you so much in advance.