Hey guys,
I have a couple ideas for forge (please remember these are generated around one map, not all of them… basically just a new forge world):
1: Take turrets off vehicles- Remember the glitch that did that in halo 3? We should have the option simply to take it off at our will in forge. This would greatly help machinmas and would make cool race variants.
2: More textures- Rather than having a whole bunch of blocks the same size with different textures (halo 3) why not just give us the ability to chnage textures?
3: Time Of Day (TOD)- We should be able to chnage the time of day for the maps, allowing for cool custom variants such as night time zombies.
4: Biome changes. We should be able to control the biome and the amount of precipitation on the map. This way we could make a snowy map, or a desert.
5: Vehicles- Every vehicle in the game (with of course the exception of cruisers etc.) should be in. That means pelicans, forklifts everything. This allows for great custom variants and machinmas.
6: Customizable gravity- We should be able to place something, such as a ‘hill’ that allows us to change the amount of gravity in any given area.
7: Larger pay- Try not to make forge world huge. Make it into seven different maps so that we may have a larger payout and amount of blocks. This would allow for greater maps and looks.
Community ideas:
-New Skyboxs (I assume editable)
-Attaching objects toghether
-Copy/Paste opjects (and attached objects so that one must only build half of a symmentrical map to be done)
-Forge Firefight maps
-Placeable Water
-Usable insertion pods (ODST/Elite)
-Interactive wheather(If wheather changing is confirmed, it should interact IE drops f rain on vior when raining.)
-Energy Bridges
-Ability to carve into scenery(excluding the ground of course) to create caves or passages through cliff, etc.
-Activatable objects (such as doors and bridges similar to halo 3s longshore bridge)
-Boats
-The ability to make a single or a group of objects move in a set patern (such as the spinning wheel on zanzibar
-Choose the objects a filter affects
- Better coordinate system