My intention for this post is to help the creative Waypoint community find friendly players to collaborate on their forge projects with !
Unfortunately without a pinned post, this is going to depend on the community keeping the thread active, so this may or may not work to be honest.
Please include some or all of these basic details, and maybe youâll be able to connect with some Waypoint helpers.
If you need help for a project.
Project summary or name. - Give us an idea of the project.
What collaboration are you looking for? - Scripter, map blockouts, play testing, mode design, prefab constructs, etc.
How can you be contacted? - I highly recommend providing something like your xbox/steam gamer tag and not something like personal emails or phone numbers.
Tag specific community members you may think would be interested - This shouldnât be used to exclude others, but more make sure someone who nay have an interest in your project sees it.
Completion status of your project - Please let others know youâre no longer needing help at some point once you have a team or your project is finished.
Anything else you think someone should know.
If you want to make yourself available to support other projects.
How can you be contacted? - I highly recommend providing something like your xbox/steam gamer tag and not something like personal emails or phone numbers.
What skillset are you hoping to lend to a project - Scripting, block outs, artistic finishing flare, prefabs, playtesting, etc.
Good luck everyone! Hopefully we see some excellent forge creations hit MM sooner rather than later!
Octagon Limitless
My intention is to create the ultimate competitive warm up map. It will have training elements that make it stand out from other octagon variations.
Collaboration - I am looking for 2-3 collaborators
Scripting - Impacts player traits and map layout.
Prefabs - Someone who can make a variety of small/medium prefabs
WhoLikesChicken
Send me a message on XBL and we can try and discuss what my plan is and how to collaborate on the build.
@Darwi my idea is comp community focused and will involve some solid scripting elements, so you might be interested after hearing about it.
Nice! I think youâll get to try your hand at scripting a variety of things impacting both map and player objects with my idea.
Iâve got some design goals written out on a piece of paper that Iâll get typed up. I donât want to put too much info here because I donât want the idea to get stolen . Itâs not anything too crazy, so you wonât be reading a dissertation or anything lol.
Apparently Waypoint doesnât have direct messaging though it seems⌠if you give me your reddit profile name (if you have one), or send an XBL message to my GT in my post, or some other way to contact you besides Waypoint, and Iâll send you the details
People can bookmark the thread and check on it occasionally if theyâre really interested in connecting. As well as change their notification status for that thread.
Here are general concepts for the scripts Iâm thinking Iâll need. (No particular order, numbering just helps waypoint formatting)
Track the winner of the last âroundâ. Let that player select from a few different options, with their selection despawning prefabs on the map, and then spawningin replacements prefabs.
Score objective points for running to and touching certain objects. Sometimes they player will need to simply reach the point, sometimes they would have to interact with an at that point.
Change players current weapon/equipment loadouts based on a random output. Like imagine there being 10 possible selections and they each have a 1/10 chance of happening. There would be a trigger event that kicks off the selection.
A timing sequence that will trigger an event on a set interval of time.
If any of that sounds interesting or doable letâs find a way to chat through how all this would interact together and apply.
Very easy. There are events that you can trigger on entering zones out interacting with objects (eg. switches). Literally âon object entering areaâ and âon object interactedâ.
Easy peasy. Define 2 object lists (each work ten weapons). On spawn you then pick a random number and then equip the nth item from list one and list two.
Again easy. You can set a custom event to trigger after a set time.
Pretty much you could do 2-4 pretty easily. Youâre not going to need any, or much, help with that.
No idea about the first one. But as Iâm learning the ins and outs Iâll keep it in mind to see if an easy way to do it pops up.