Forge Collaboration LFG Directory

My intention for this post is to help the creative Waypoint community find friendly players to collaborate on their forge projects with :grinning:!

Unfortunately without a pinned post, this is going to depend on the community keeping the thread active, so this may or may not work to be honest.

Please include some or all of these basic details, and maybe you’ll be able to connect with some Waypoint helpers.

If you need help for a project.

  1. Project summary or name. - Give us an idea of the project.
  2. What collaboration are you looking for? - Scripter, map blockouts, play testing, mode design, prefab constructs, etc.
  3. How can you be contacted? - I highly recommend providing something like your xbox/steam gamer tag and not something like personal emails or phone numbers.
  4. Tag specific community members you may think would be interested - This shouldn’t be used to exclude others, but more make sure someone who nay have an interest in your project sees it.
  5. Completion status of your project - Please let others know you’re no longer needing help at some point once you have a team or your project is finished.
  6. Anything else you think someone should know.

If you want to make yourself available to support other projects.

  1. How can you be contacted? - I highly recommend providing something like your xbox/steam gamer tag and not something like personal emails or phone numbers.
  2. What skillset are you hoping to lend to a project - Scripting, block outs, artistic finishing flare, prefabs, playtesting, etc.

Good luck everyone! Hopefully we see some excellent forge creations hit MM sooner rather than later!

Kicking off my own thread :grin:.

Octagon Limitless
My intention is to create the ultimate competitive warm up map. It will have training elements that make it stand out from other octagon variations.

Collaboration - I am looking for 2-3 collaborators

  1. Scripting - Impacts player traits and map layout.
  2. Prefabs - Someone who can make a variety of small/medium prefabs

WhoLikesChicken
Send me a message on XBL and we can try and discuss what my plan is and how to collaborate on the build.

@Darwi my idea is comp community focused and will involve some solid scripting elements, so you might be interested after hearing about it.

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I’d be more than happy to help out.

I plan on going deep with scripting. Probably too far. Like, waaay too far.

Hopefully I can get to the point where I can be a guide / resource to others.

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Nice! I think you’ll get to try your hand at scripting a variety of things impacting both map and player objects with my idea.

I’ve got some design goals written out on a piece of paper that I’ll get typed up. I don’t want to put too much info here because I don’t want the idea to get stolen :grin:. It’s not anything too crazy, so you won’t be reading a dissertation or anything lol.

Apparently Waypoint doesn’t have direct messaging though it seems… if you give me your reddit profile name (if you have one), or send an XBL message to my GT in my post, or some other way to contact you besides Waypoint, and I’ll send you the details :beers:

People can bookmark the thread and check on it occasionally if they’re really interested in connecting. As well as change their notification status for that thread.

Also you could use the share button too. Get some traction on other sites.

I’ll be working on Foreunner prefabs and will be open to lending a hand to anyone working in that style.

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Here are general concepts for the scripts I’m thinking I’ll need. (No particular order, numbering just helps waypoint formatting)

  1. Track the winner of the last “round”. Let that player select from a few different options, with their selection despawning prefabs on the map, and then spawningin replacements prefabs.
  2. Score objective points for running to and touching certain objects. Sometimes they player will need to simply reach the point, sometimes they would have to interact with an at that point.
  3. Change players current weapon/equipment loadouts based on a random output. Like imagine there being 10 possible selections and they each have a 1/10 chance of happening. There would be a trigger event that kicks off the selection.
  4. A timing sequence that will trigger an event on a set interval of time.

If any of that sounds interesting or doable let’s find a way to chat through how all this would interact together and apply.

  1. Would be a messy script to do.

  2. Very easy. There are events that you can trigger on entering zones out interacting with objects (eg. switches). Literally “on object entering area” and “on object interacted”.

  3. Easy peasy. Define 2 object lists (each work ten weapons). On spawn you then pick a random number and then equip the nth item from list one and list two.

  4. Again easy. You can set a custom event to trigger after a set time.

Pretty much you could do 2-4 pretty easily. You’re not going to need any, or much, help with that.

No idea about the first one. But as I’m learning the ins and outs I’ll keep it in mind to see if an easy way to do it pops up.

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