Forge Can Save Halo And End The Content Crisis

Forge can save Halo.

Having a map editing tool as powerful as forge should be utilised to its full potential. “343 are sitting on a gold mine” (BDobbinsFTW 2016). Adding a true filebrowser and content sharing system will be the catalyst for the return of Halo.

I encourage everyone to check out this video. Do not be deterred by his past content. It is a fantastic video and deserves the attention of every Halo fan alike.

I suppose it can breathe life into customs.

But there are those of us that don’t do ‘game nights’ and such; and stick to matchmaking. For that we still need game-types and playlists IMO.

I agree. 343 has made probably the best map maker on console but there isn’t a clear way to submit them. Last time I heard, 343 was going to make a proper way on waypoint but it’s gone quiet. The CC jobs shouldn’t be to pick maps, the community can do that but instead they should test the community picked maps and give feedback to the makers. Wouldn’t that make it easier from them? They get fed maps and they spit out if it’s good and what it needs to change to further it. Also it’s a good sign they added a file browser, we’re going in a bright direction IMO

All I see is potential with HALO 5 so…All I can really do is wait to see what the future brings.

In my, and a significant portion of the Halo community, opinion, Forge can only do so much to save Halo without split screen. Try to count the hours you sat in Forge in Halo 3 or Reach just messing around, having ghosts play “tag” on Sandtrap, making obstacle courses, and then trying out the new maps and gamemodes with a group of buddies. It’s a lot. I played instant-respawn Octagon in Halo 3 with my friends for HOURS some nights, just sniping, sometimes doing Fiesta settings, etc.

343i can give us a powerful Forge, and I’ve said that Forge is the single best thing to come out of 343i since they took over, but without support like File Browsing, split screen, gametype options, etc., it won’t amount to anything.

About 9 months into Halo Reach’s life, Bungie was surprising us with a Chess gametype to forge with. Seriously. Did we need it? Not one bit. Was it hilarious to try for a few minutes or hours? Yes, of course. But that was the state of Reach. They had the most gametypes of any Halo in Matchmaking (unofficial count, but hard to top it…Stockpile, Headhunter, KOTH, CTF, Slayer, Grifball, Race, etc.), and they had the best custom game options of any game. They could afford to literally make a chess gametype. But look at Halo 5 and 343i: 9 months into their game, and they release a statement saying, “We realize it would be easier to have random weapons be a universal option, but that would require too much coding, so we’ll just release the individual gametypes with Fiesta settings in the mean time.” They literally haven’t figured out how to make random weapons a universal thing, so they clutter up the UI even more with unnecessary gametypes like Fiesta CTF and Assault, all the while prohibiting us from actually CREATING anything worthwhile.

You can harp on Bungie for going for the cash grab with Destiny, but you have to admit they knew what they were doing with Halo and had trajectory with each game. 343i seem to take 5 steps back for every step forward.