Forge bugs

I’ll post these as I find them.

  • Invisible blockers: Supposed to have the option to allow teams that are alligned with this object pass through them. In example, set invisible blocker to defender (red) and red team should be allowed to walk through it. Currently, this does not work. As a side note: there is an option to block vehicles but let players through. Could we get one of the opposite as well? - Floating weapons: Not sure what causes this, exactly, as it does not happen all of the time. I notice it mainly when I set a weapon to phased physics, then pick it up and trade it with another weapon. (Hilarious and weird, but should be fixed) - Props<cover<street The right most side of this prop has a collision error that allows players to pass through the object.

  • Gameplay<shields Object deletes itself if it tries to spawn while a player is inside of it - Scripted Objects deleting them selves Not sure what causes this, but here is where I see it; I created a group of scripts: a stronghold, a sound effect, an explosive, and a scripted console. At the start, the sound effect is audible. Shooting the explosive triggers the stronghold to move vertically. The sound is still playing because it is set to on when the explosive is destroyed. Press the console to reset stronghold position and respawn explosive as well as deactivate the sound. HERE is where the sound effect object deletes itself. There are 43 scripted objects on the map at the time. A similar event happened with the explosives earlier in my map. However, with the scripts I need existing and saved, in custom games, they do not delete themselves.

<strong>Requests:</strong>

  • The ability to set weapon pads to spawn a random weapon - The ability to turn a vehicle into a spawn point - Death/safe zones, both hard and soft, that only affect players outside of vehicles and vice versa - Wedge object in Primitives to match with Triangles - More variety in current wedge section (structure) example: A wedge that would fit in the corner of two 24x8x12 ramps that are rotated so that the ramp is very steep - Req variants that are currently only found in Warzone (I heard this is coming, but I’ll put this here anyway to show my support for this)

When your weapon floats it’s because that weapon and the other weapon are said to be both ‘phased’ it’s a defect but by no means a bug

make it happen!

> 2533274888753908;2:
> When your weapon floats it’s because that weapon and the other weapon are said to be both ‘phased’ it’s a defect but by no means a bug

“defect” and “bug” are pretty much the same thing.