*Brief summary If you can’t be bothered to read the mess below: Forge on Reach post Halo 3 PC launch has an issue where the new budget and maximum available object limit are bugged. Even if it says you’ve got plenty of budget or plenty of that object left, after placing enough objects down, (I believe around 645 in total), you can’t place anything anymore. Not even Spawn objects which cost $0.
I’ve run into an issue on Halo: Reach’s Forge after the recent update that overhauled it and added it to PC. So there’s a large scale map project that I’ve been excited to make for a while now, but haven’t been able to do because of the limited budget. The recent update increased the budget to $30,000 and increased the object limit on a per object basis significantly, which is awesome, but I’ve encountered a pretty serious bug regarding this. So on this big map project of mine that I started on Forge World, I have $12,030 left in my budget, and tons of objects left on a per object basis. I went to place a building block, of which the menu says I have 113 left, but nothing was placed. I kept opening the menu to try and place it again, but it just wouldn’t work. I tried to place a different block instead. Nothing. Ok… so I randomly went through the Forge menu and tried to place all different kinds of objects from pretty much every category. Nothing. It seems like the game thinks I’ve run out of budget, even though I haven’t yet.
Alrighty, so with all that said, I loaded up a blank forge world map to see if I could replicate the issue. I started by trying to hit that number on the budget again as fast as possible by placing the most expensive thing in the forge pallet, vehicles. I started placing as many as I could, staring with the new MCC vehicles, and going all the way until I had almost emptied that menu. Once I got to the new falcon variants- (I started from the bottom of the list and went up, so I got to those last), I kept placing falcons until I hit that budget number again. When I did, something strange happened. It acted like the object was placed, as in it spent money on the budget and subtracted 1 from the object list, but the object didn’t appear. So without moving, I tried place more vehicles until I completely ran out of budget. At this point, I had noticed that as some vehicles I had placed despawned (this happened because they were in a pile) I was able to spawn new ones in their place, as if there’s a hard coded limit on how many vehicles the game allows to be on the map at once. With this knowledge, I deleted all the forklifts, trucks, carts, and falcons I had placed and started a new round. When the new round started I was greeted by a rather spectacular explosion and a short lived drop in my frame rate as all the vehicles I had attempted to spawn previously in that one spot spawned all at once and destroyed each other trying to occupy the same space.
After that mess, I decided to do the same thing again, but this time I’d only use structure objects. (At this point I should mention that in the current state the map I started working on is in, it only has objects from the “Structure” category placed, with the exception being one soft kill boundary, a bunch of teleporters, a few man cannons, 4 mounted machine gun turrets, and 2 vehicles from the new “Vehicles (MCC)” category, the forklift and electric cart, which are hidden as an Easter Egg on the map.) So first, I placed a ton of 1x1 blocks. After a while I checked to see how many I had placed, and so far it was 230 out of 300, it said 70 were left. So I kept spamming them down, and I the next time I went to check, the budget was almost untouched and I had 230 blocks left some how, even though none of the ones I placed already went anywhere. I recorded a clip to see what happened, and when I checked the clip, I was placing blocks, placing… placing… placing… then boom, the budget reset to $30,000 again. I went back in game and started to delete a bunch of the blocks, and with 246 blocks still placed, the budget was at $30,000 again, with 300 available blocks in the menu. I deleted one more block, and the budget went all the way down to $27,450, and I now had 45 blocks left. So I placed a block again, and now all of the sudden it reset again. 300 available blocks, $30,000 available budget. Weird…
I deleted the block again so the budget was lower ($27,450), moved on to “Bridges and Platforms”, and got to placing a ton of small bridges, this time keeping a close eye on the budget and remaining bridges in case something weird happens again. With all those building blocks still placed from before, I placed all 150 small bridges without anything weird happening. Alright… moving on to “Buildings”. I Placed all 30 without issue. Next, “Decorative”. There’s 300 available objects in this category just like “Building Blocks”, so I went with spamming Columns and started placing. I got through 210 of them, (90 left, $10,050 Budget remaining), and couldn’t place anymore. After trying to place more objects, I found I had replicated the issue I originally ran into on the map I was building. It seems there’s a hard coded limit (or bug) that prevents you from placing any more than 645 objects on the map at one time. After placing that many, I can’t even place spawn objects like spawn points and initial spawns, even though those cost $0.
This was a lot longer I had planned it to be when I started writing it, but I hope that going into as much detail as I could will be helpful in resolving this issue. If you read this far, thank you for listening, and if anyone else has run into this issue, let me know.
Edit: forgot to mention this was all on Xbox. Haven’t tried any of this on PC.
